#Implement the unused status effects

1 messages · Page 1 of 1 (latest)

drowsy pond
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For some reason there are only 2 AI status effects in the game currently, those being Dirty and Angry. Here are the other ones you should add:

Scared: This would use the Scarecrow from Hello Guest, a box that when placed down would spawn a Guest scarecrow that would shock and spook AIs when they run into it. They would then have to sit down away from the statue for a while to calm down. After they would take down the scarecrow and put it somewhere.

Cold: This would be when you make the water cold by messing with the water boilers with wrenches, dirty AIs would shower and become cold. They would go to the nearest fire and turn it on. This can also lead into the next status effect below.

Smoked: You would do everything you did above but you would put a trash bag in the fire when it is lit by a cold character, and the place would get smoked. AIs would go and get their fire extinguisher and spend a lengthy amount of time spraying it onto the fire to put it out. A smoked AI will also not be able to see you until the fire is put out.

crimson sail
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Just curious how do you trigger the angry affect. I've seen it, but I don't know what causes it.

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Also does it actually do anything, or does it just change the animations

drowsy pond
crimson sail
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It was in the beta so it's weird it's not in the full release