#Continuous crashing.
1 messages · Page 1 of 1 (latest)
LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
HelloNeighbor2_Win64_Shipping!FD3D11EventQuery::WaitForCompletion() [C:\UE4\UE_4.27_RTX\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:390]
HelloNeighbor2_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [C:\UE4\UE_4.27_RTX\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:798]
HelloNeighbor2_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [C:\UE4\UE_4.27_RTX\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:367]
HelloNeighbor2_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [C:\UE4\UE_4.27_RTX\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:658]
HelloNeighbor2_Win64_Shipping!FRHICommandList::EndDrawingViewport() [C:\UE4\UE_4.27_RTX\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1620]
HelloNeighbor2_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [C:\UE4\UE_4.27_RTX\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1155]
HelloNeighbor2_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FSlateRHIRenderer::DrawWindows_Private'::36'::SlateDrawWindowsCommandName,<lambda_9e0cd062a261ad9ad867e61710d67535> > >::ExecuteTask() [C:\UE4\UE_4.27_RTX\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:901]
HelloNeighbor2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\UE4\UE_4.27_RTX\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
HelloNeighbor2_Win64_Shipping!RenderingThreadMain() [C:\UE4\UE_4.27_RTX\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]
HelloNeighbor2_Win64_Shipping!FRenderingThread::Run() [C:\UE4\UE_4.27_RTX\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]
HelloNeighbor2_Win64_Shipping!FRunnableThreadWin::Run() [C:\UE4\UE_4.27_RTX\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
Continuous crashing.