#Voice Acting (Not a immediate request, but would be nice in the future.)

1 messages · Page 1 of 1 (latest)

graceful marten
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I get it, grunts and growls cut down on VA costs. However, to tell a story like this you should probably have voice actors. SN has voice actors, AS has voice actors, why can't this game? I wouldn't care if it was cutscene exclusive but it'd give better explanation to people not familiar with the HN lore. Like imagine the ending scene but with Neighbor weakily going 'Help, Son.' when he's under the bird statue, that'd add another extra tug to people's heart strings.

...also what kind of police officer angrily grunts and goes 'bwoah' when trying to get you out of a crime scene?

This doesn't need to be a focus right at the moment but it'd enhance the story.

hardy grove
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HN1 and hide and seek didn't have voice actors, sure those are the old lores of the game, but the same can go to HE, and SN, so idk if I can agree or disagree with this

graceful marten
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it can be mixed but as a story writer and game maker myself, i have to suggest there being a way to convey through words certain parts of lore.

hardy grove
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I could see this work, but in a context of a game researcher playing it, it might be a bit spiky, unless if your talking about them talking in cutscene and would only grunt if they do action like jumping, or grabbing onto something heavy

graceful marten
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im not asking for them to have voices for everything, but it'd be nice to have voices in cutscenes and the like.

dense canopy
hardy grove
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The term "where are you?" Comes off awkward for someone that took their son to the basement, they may say the lines like "This is my property, my house, you should not trespass peoples houses just to get yourself into deep trouble!"

graceful marten
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yeah i doubt they'd say like 'Get out of my house!' or anything simple like that. they all have personalities

hardy grove
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Here's one of the dialogue that should be for each character
Peterson: You trespass this place, just for what? To feel the hatred of my desire, and my cautious of ones behalf of their beloved place!?"
Keith Neilson: You are making this whole task a lot harder, and you know I won't let you search this house, because this is my investigations, and not yours.
Gerda: I would lend you to work, and dominate your freedom to suffering payment of my job, you onslaught spy!
Mr Otto: I would've loved killing you, and dissecting your whole body, where it all lingers to the last bit of money! And once I'm done with that, I would keep your head as my souvenirs!
Mayor: I can't wait that once I'm done finding you, I would take you up to execution! Oh wait, I am the executioner! laughs

graceful marten
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Jeez, Otto's concept is crazy-

hardy grove
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I mean, doesn't he fit for that type of person that would kill animals?

graceful marten
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i ain't saying that as a bad way, i imagine it would fit for a man that tries to shoot quentin

hardy grove
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True

agile geode
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I can imagine Gerda talking with a heavy German accent for some reason

proper eagle
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Imagine how epic it would be if Quentin actually speaks about what he's seen and what he thinks it means giving the player a slight hint

lunar ether
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I know it’s supposed to be family friendly horror but I’d laugh so hard if they brought back the neighbor cussing from the HN1 announcement trailer

lunar ether
safe cape
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most of you might not know this but the neighbor says quiet in hello neighbor alpha 2 actually

subtle lake
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i think it would be cool if the neighbor had voice lines when he would lose you or something

proper eagle
pine flare
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i like the idea

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also it could happen in the animated series

upbeat saffron
upbeat saffron
dusky ingot
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well...All throughout the hello neighbor franchise there hasn't been any speaking so why would they add it now, it would seem kinda fishy to the game though I don't really disagree