Some Ideas I have for AI mechanics because why not
AI able to vault over fences and jump up to catch the player if they are at a high distance with a new catch animation (pulled down from the greater height)
Ai learning from the player (NOT NEURAL NETWORK) Neural Network would have been bad anyway. I feel like the AI should learn from the player on where they go in a house and where they get caught at. Think of an earlier patch where Otto could place beartraps based on where the player got caught. lets say your being chased and the AI loses you, If you get caught in a certain room a lot of times they will check that before anything else, Similar to HN1 AI but not just cameras and beartraps
AI Tasks- AI should do different tasks at different times of day. Freeroam Mode and Linear Mode. AI shouldn't base their tasks around where the player is at in Linear mode, and AI shouldnt be limited to 2 single tasks in freeroam. They should all have certain tasks at certain times of day, because lets say in linear mode, the AI goes near the players puzzle to do a task, this is just annoying, it doesnt make the AI look smart.
AI Special Abilities- Like Otto and his gun, neighbors should have special abilities, here are some ideas I have
Keith- Tazer, If Keith is chasing you and gets far enough away from you but can still see you, he should use his tazer to slow you down. This will only trigger once you get far enough away from Keith and will have a cooldown. Or Keith could have the ability to call another Police Such as Leslie to chase you further around the map
Baker- Should be able to throw things at you to slow you down similar to the HN2 Alpha 1.5 AI
Peterson- Ability to Jump up higher than other AI to catch the player or jump off of something to reach the player quicker.
Mayor- Should have a camera system like in HN1
This is all I have for now, but if you have suggestions, write them down and I will add some.