#Future AI Mechanics

1 messages · Page 1 of 1 (latest)

vapid wyvern
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Some Ideas I have for AI mechanics because why not

AI able to vault over fences and jump up to catch the player if they are at a high distance with a new catch animation (pulled down from the greater height)

Ai learning from the player (NOT NEURAL NETWORK) Neural Network would have been bad anyway. I feel like the AI should learn from the player on where they go in a house and where they get caught at. Think of an earlier patch where Otto could place beartraps based on where the player got caught. lets say your being chased and the AI loses you, If you get caught in a certain room a lot of times they will check that before anything else, Similar to HN1 AI but not just cameras and beartraps

AI Tasks- AI should do different tasks at different times of day. Freeroam Mode and Linear Mode. AI shouldn't base their tasks around where the player is at in Linear mode, and AI shouldnt be limited to 2 single tasks in freeroam. They should all have certain tasks at certain times of day, because lets say in linear mode, the AI goes near the players puzzle to do a task, this is just annoying, it doesnt make the AI look smart.

AI Special Abilities- Like Otto and his gun, neighbors should have special abilities, here are some ideas I have

Keith- Tazer, If Keith is chasing you and gets far enough away from you but can still see you, he should use his tazer to slow you down. This will only trigger once you get far enough away from Keith and will have a cooldown. Or Keith could have the ability to call another Police Such as Leslie to chase you further around the map

Baker- Should be able to throw things at you to slow you down similar to the HN2 Alpha 1.5 AI

Peterson- Ability to Jump up higher than other AI to catch the player or jump off of something to reach the player quicker.

Mayor- Should have a camera system like in HN1

This is all I have for now, but if you have suggestions, write them down and I will add some.

open sparrow
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Bro went from "plez AI freezing" to "Lets make the AI more advanced and powerful"

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And I like that

vapid wyvern
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Thats great lol

open sparrow
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Lol

olive horizon
fringe arrow
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I think there should be a Neural Network but it doesn't learn from the community, it just learns from the individual player.

vagrant root
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IDK how neural network works but since all the characters are connected in the lore it would be cool that they would tell each other where the player likes to hide

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Like upstairs or downstairs or tables or closets

fringe arrow
vagrant root
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Ik but maybe like your preference then the ai would search that place more often

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If you got caught in tables more the ai would randomly search there if they're looking for you

upbeat mantle
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I don't like the idea if limiting free roam to only two tasks and i still don't understand why they made it like that at least you are aware of this bug

weary ember
# vapid wyvern Some Ideas I have for AI mechanics because why not AI able to vault over fences...

I have a few more suggestions. I think Gerda should throw flour bags that would make it harder for you to see where you're going and would cause you to leave footprints. I think it would be cool if they expanded Mr Peterson's chase area and gave him the ability to jump out windows like in Hn1 and to climb up onto the roof using the ladders (except not as buggy as Hn1). I think instead of cameras, the mayor could put up lasers similar to the ones guarding one of the trophies; they would make noise if you step into one.

teal ibex