I have a problem for some of the enemies having the same traps, and some not having any traps whatsoever, so here are my list for the traps for each enemy (excluding Mr Peterson, as his main trap is a beartrap)
Mr. Otto: Deadly Rope Trap
Effects: grabs the players legs and has to break out of the trap with scissors, but if you don't have it, then mr otto comes out quickly and catches you, especially with the rope sound
Mr Mayor: Detection Siren
Effects: If the player accidently steps on a platetrap or any trap you can come up with, it'll lock the whole doors to the house, and will make some siren sounds, and not only that, but the siren sounds can also lead to some detections to the player, telling the mayor that someone's in the house, the only way to get away from the enemy, is to keep on running until the siren goes off.
Keith Neilson: Spikes Traps
Effects: It can spike the opponent, and can down the opponent, the only way to avoid is to watch your step, and not step on them because if you do, you'd get spiked, and pretty much you get thrown outside
Gerda: Pie Launcher
Effects: It throws pie to the player, everytime they enter the Kitchen, if you get thrown in the pie, you must clean yourself up, before going anywhere (as it can distract your face through the entire screen, and you can sometimes get caught by gerda, if she's near the pie launcher)
#Variety Traps for Each Enemies
1 messages · Page 1 of 1 (latest)
good
Let's get this thread started anyways
Uh, we can't leave this behind
the pie launcher is a good trap
Yep
Man, too bad this thread ain't thriving
I also think Otto's rope trap is pretty cool too to add on to the thread
Considering that he does hunt animals and kills them
I think this is good but replace the pie launcher with Gerda manually yeeting pies at you
Thats an ability of her, not a trap
Like the neighbor throwing glue, and tomatoes in the first game to Mr Otto shooting you, those are abilities
Aint that a good idea?
yes