#Quentin's SFX

1 messages · Page 1 of 1 (latest)

autumn junco
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The last time I talked about Quentin should make some noises or talk gibberish, and etc. In patch 8, why not focus more on quentin's SFX such as him screaming, panicking, panting, grunting, and breathing, since our little buddy seems to be very silent all of the sudden...Mayor_thumbsup

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This should also be the case during cutscenes

night grotto
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this would also somewhat add back his personality right?

autumn junco
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Yes

night grotto
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:D

autumn junco
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Where he would react to something

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Make this chat big and strong so everyone can see this and send this to the devs, this is a very important feedback

sour talon
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yes we need this

patent oar
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Absolutely agree

night grotto
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I just want Quentin's personality back :(

visual spindle
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I fully agree that Quentin needs to make more sounds both in cutscenes and in game

autumn junco
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Ikr, right now in-game cutscenes, he's missing a lot of reaction unlike other characters, like look at Nicky for example, look at Aaron or peterson, hell look at other characters, they have SFX, so why can't Quentin have any?

visual spindle
autumn junco
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Yep

visual spindle
autumn junco
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Don't forget that he even screamed when he almost got crashed by another car

visual spindle
autumn junco
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Yep

visual spindle
autumn junco
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Lol, anyways in patch 6, if you try to throw and launch the item somewhere, you can here him breath

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Which is surprisingly still around in patch 7

visual spindle
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I Love this lol

autumn junco
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Me too

visual spindle
autumn junco
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True

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Or cinematic cutscenes

visual spindle
autumn junco
night grotto
autumn junco
mild sundial
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I’d love to see Quentin scream while falling