#Let sounds be muffled or completely silent.

1 messages · Page 1 of 1 (latest)

pure temple
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For example someone is opening a keycard door and you are far away from the door then, you shouldnt hear the sound or you should hear it muffled. if an neighbor is supposed to be secret then you should not hear the neighbor if you are far away... this goes for all sounds there currently is. A kid screaming should be muffled. Opening doors should be muffled when far away or silent when you are VERY far away. it doesnt make any sense if you can hear a door opening from across the map.

inland hinge
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Or if you can hear the neighbor transform, or place bear traps, or breath

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Its pretty loud and hard to do things Secretly

pure temple
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the neighbor transforming is just way to loud

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all of the neighbor sounds should be muffled

inland hinge
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Just quieter in general

pure temple
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play SN with no music then you can hear how loud things are

mortal onyx
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The neighbor is kinda muffled, the breathing can not be heard when in another room. But I do agree that the sound distance should be decreased a lot.

fading marlin
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it should be muffled rather than completely silent

terse shale
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thats just bad sound design