#Heavy Doors

1 messages · Page 1 of 1 (latest)

lavish oak
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Alright I know a lot of people won’t agree but that’s fine, bring back metal doors it’s way and I mean WAY to easy to escape the AI, one way you guys slowed it down, was bringing back window animations, but I don’t think that’s enough, you guys should bring back slow doors to make escape and escape plans much more tedious and suspenseful, OR if you guys don’t want to do that, make some of the AI chase you far out from there houses, similar to Nielson, but if you guys go with slow doors, make the Basement door slow, to make it much more tedious to get inside and all exit doors except some, mainly back doors or extra outside non main doors, be the slow doors, but make each else sign different, maybe in the mayors you could keep the same buff door blue that you have for the back door, but the bakery could be a yellow pale door with bolts in it, ottos IMO doesn’t need any, but instead needs his chase player distant level farther, Peterson house doesn’t need any other than the basement, but instead needs a bell on the back door, same with some other locations like the Mayors having a bell on the front door, the bakery having one in the back door, and maybe add bells in all extra exit doors of the Museum except for the one in the door stairs as there already are glass shards there, speaking of the museum, make the slow door design be a light red but the door is kinda busted with holes a bunch of scratches and overall destroyed structure, along with this have Mr. Peterson be able to chase you out these areas like balcony, or the outside areas of the Museum.

echo shore
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