#Major Balancing Issues

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heavy fulcrum
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  • Keys spawn way to close to each other often in the same room or in level 1 areas making it easy to unlock many of the locks in less than 2 or 3 minutes
  • Kids are more powerful than the neighbor: if 2 kids continuesly throw boxes at the neighbor he can't really do anything to counter them and ends up taking a lot of damage or dies
  • Neighbors are too weak: they're stamina is too low and it is easy for them to run out of stamina by missing grabs or using abilities, you can hear the neighbor so loudly when he is running that it makes it so he can't sneak up on the kids. Some of their abilities get canceled when kids throw items at them
  • Sounds are so loud that you can hear players open cabinets and hear the neighbor transform from far away
  • It doesn't make sense that emote icons give away the location of the neighbor or player from anywhere on the map which makes it hard for players to be sneaky and stealthy with their actions
  • There are many broken skips that shouldn't exist on all of the maps (especially map 3) that allow players to skip multiple keycard areas making the game go by really fast and not giving a lot of chance for the neighbor
  • Item spawns make searching drawers and traversing the house a real pain because multiple and random items clutter in cabinets making it hard to grab the item you need and also makes it look ugly. Glue bottles are able to spawn in cabinets that are smaller than their collision boxes making them break instantly and making it annoying to walk past. Also power up items such as power milk and chocolate bars spawn way too frequently: there should only be allowed to have 0 - 1 power item per cabinet

Please fix/improve these balancing issues to make the game more fun and more polished because right now these issues often make the game unfun and painful to play