#Bring back those post-fall mechanics!

1 messages · Page 1 of 1 (latest)

placid shale
#
  1. Return the mechanics when a player falls from a great height and an object falls out of his hands, but the object is only the one in his hands, since Quentin has a bag. This will motivate the player to play more carefully. The mechanic was first introduced in Hello Neighbor 2 Alpha 1.
  2. It is also worth returning the mechanics. When a player falls from a super high height, he ends up in the hospital, i.e. a cutscene is played. This will also allow players to be more careful not to waste time watching the cutscene. This mechanic was introduced in Hello Guest: Hello Neighbor 2 Pre-alpha.
hollow mantle
#

ive said this to but people are to lazy to pick up one item

#

a couple who are lazy: datdoggerboi gamerboykoby and KrispyNotKris

#

these people are to lazy to pick up one item

gentle lake
#

I feel like even if they added this back they wouldn’t fix the bug where items fall through the ground when you drop them

placid shale
# hollow mantle a couple who are lazy: datdoggerboi gamerboykoby and KrispyNotKris

I don't really understand these people because hello neighbor was never a casual game. These two mechanics will really complicate the life of the players, but this is not a minus. And at the expense of falling from a very high height, this is generally a strange mechanic at the moment, because the player simply teleports to the house that is closest. And people who want simple games, let them go play casual games! In general, I think that it is worth returning a longer animation of scrap and opening windows.

hollow mantle
#

this idea is good why do people think its bad

#

pls elaborate

#

cause the people who dont like this idea given given a reason other then "me lazy i cant pick up one item"

tall bear
#

Or something lazy like that

placid shale
supple prawn
tall bear
narrow sentinel
#

Could’ve said it without bringing up names

hollow mantle
#

well i at least need a point but im done with this thumbs down thing you either like or dont no more comments mabey that will fix it

cold remnant
#

It is honestly just annoying to have to find your items in the grass or inbetween furniture (especially since some of them bounce Like, a lot) and i feel Like punishing the player for falling by making them annoyed about not being able to find their key Item they need to finish the game and wasting time is just not needed.

hollow mantle
#

well you can put away the item

#

all you need is like 5 braincells and your problems fixed

cold remnant
#

but then like whats the point of it?
so it punishes people for holding items like what??

hollow mantle
#

im gonna be honest and not back away from your question i dont know

#

it could teach players to watch there steps but thats all i can come up with

spiral steeple
#

silly suggestion

#

absolutely wacky

narrow sentinel
#

If there was ever a hard mode in the game this could work but in basic gameplay I could see how it would be annoying. I don’t hate the idea or like it

lavish vortex
narrow sentinel
#

Great point but HN and realistic doesn’t go together

lavish vortex
cold remnant
#

Still annoying...

tall bear
tall bear
hollow mantle
#

ive been taking a more these people have different opinions approach so i could see why this mechanic is annoying but i think its good

narrow sentinel
#

I’m not hating the idea just saying that HN isn’t realistic at all. It’s always been unrealistic and abstract or dream like

#

But I don’t remember anywhere of them saying it’s supposed to be more realistic

tall bear
#

but then they got rid of the artstyle

#

which is fine but i thought that was a big part of the game because if they wanted to add the models they made before, then they would have to redo a lot of the models to have a more modern look.