#AI Chasing Getting worse with every update

1 messages · Page 1 of 1 (latest)

unreal compass
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Similar to my previous post "Updates are absolutely DESTROYING the AI" I am talking about how the AI chasing has progressively gotten worse. I wanted to make a new post on this because of the hate and confusion that the other post caused. Basically the earlier versions of HN2 have better AI navigation, even at the beginning of the game. Here is a clip of what I mean https://youtube.com/clip/UgkxqFfE7mRCU2Au-cjJHlCSb-JonjhC641h

YouTube

49 seconds · Clipped by AGW · Original video "Hello Neighbor 2 Updates have DESTROYED the AI (Full Video)" by AGW

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runic mesa
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Idk why it’s bad for you but for me it’s only gotten better

dusty abyss
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ljrccc2009 on his way to agree on some stupid crap

steep sundial
dusty abyss
timber lichen
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its not worse

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im on console stop with the lies its not better then the patches

normal delta
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Okay I can kind of see what you're saying now. I think the ai should still run directly at you if they're close enough, but maybe it should be closer than it is now. Also, I think maybe they should test the ai before every update more to make sure everything works as intended (like the ai). It'll help stop things like patch 5.

dusty abyss
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No, all he wants is the AI to keep freezing ever 5 seconds

unreal compass
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Why would I want that

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That isn't even freezing, the ai id trying to turn in place

timber lichen
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i tested... its freezing and wont keep up or does it work only on day 1

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cause i can walk and he is able to at least try to keep up

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i tested mr. peterson to and i could walk aqay

left turret
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mr peterson's AI is so hard to find me under the table

dusty abyss
timber lichen
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*only

jolly blaze
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well the mayor has caught me a few times when i was running

bright bridge
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bro this thread ended almost two months ago