English:
Hi Tinybuild and Eerie Guest (if you're reading this).
I want to offer some ideas for returning content (that is, it does not have to be done from scratch).
If you disagree with this post, then you are casual players. A Hi neighbor! never been a casual game.
Sorry for translation errors.)
- Return the mechanic when a player falls from a great height and an object falls out of his hands (only the one in his hands, since Quentin has a bag). This will motivate the player to play more carefully. The mechanic was first introduced in Hello Neighbor 2 Alpha 1.
- It is also worth returning the mechanics. When the player falls from a super high height, they end up in the hospital (i.e. a cutscene plays). This will also allow players to be careful not to waste time watching the cutscene. This mechanic was introduced in Hello Guest: Hello Neighbor 2 Pre-alpha.
- Return the pickup of all items.
- Return the store and the economy.
- Return Biotrix.
- Bring back Golden Apple Park.
- Bring back a darker style
Now I want to talk about the park. If you add a park to Hello Neighbor 2 and it happens during the story that is currently in the game i.e. after Nicky Roth went missing (according to the book the park was demolished). So, you will make a mistake from the point of view of lore. You'd better show it like this:
- In the form of a flashback of Quentin. For example: One year ago. (make him then work as a security guard, and not as a reporter).
- Get Beatrix back and show it as her flashback.
- Make Beatrix and Quentin meet. and she sort of told how she was a park guard and there was a raven (we'll be playing as her in this flashback).
I can endlessly give different ideas or offer options for returning content, but I suggest that you implement at least this.
Appeal to Nikita. will be in the Russian version of the post.