Dont get me wrong, I absolutely love how they have fixed the freezing of the AI, however I dont love how once an AI gets close to you, they stop cutting you off to catch you, and never go back to cutting you off if you escape. It shouldnt be too hard to make it so that the AI will go back to cutting off the player once the AI gets far enough away or fails to catch the player, This would make the AI catching absolutely perfect in my opinion, Please like so the devs will see this
#Make the Absolute perfect AI for HN2 easily
1 messages · Page 1 of 1 (latest)
Also, The Keith needs to be slowed down a bit. he is way too fast, I get that your supposed to be stealthy but since the AI is fixed it is almost impossible with Keith's part of the game
Make the Absolute perfect AI for HN2 easily
Also, Quentin needs to be faster indoors
Much faster
either make AI slower or Quentin faster, I feel like if you make quentin faster though, it will encourage stealth since its harder to navigate around the house at a faster speed
I would say just remove the indoor slow speed altogether
because the outdoor speed is still slow enough as it is
might make a post specifically for this
This is a video showing the broken AI cutoff, it stops cutting you off to catch you, even if it doesnt catch you
That is my main issue at the moment, make quentin like slightly slower than the AI, currently every character can zoom up to you in an instant. Keeping the AI being slightly faster than you really works more because it actually encourages stealth.
I agree
because of the Mayor's new running animation
he can catch us in a few seconds
no later than 2 seconds
I personally like the new ai better. I would rather have an ai that doesn't freeze. I think it would be cool if they eventually added it so the ai cuts you off by learning your escape routes.
But he is in the last day and i think is a perfect difficulty for the experience that you have at this point of the game... sorry for translation errors