#What each AI should have as a special ability

1 messages · Page 1 of 1 (latest)

dim wind
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  1. Mr. Peterson, he will be the basic AI that will only have Bear Traps in the boss fight.

  2. Nielson, similar to Otto placing bear traps and Mr. Peterson being able to as well in the boss fight, he should be able to place security cameras in certain places, the Cameras should have a blue tint, and would beep if it sees the player, if it does, then Nielson would go there and check that area, players should be able to take them down, but won’t be able to use them. (Original Idea from @median grove, link to his suggestion: https://discord.com/channels/474299944254308373/1082042426400702625)

  3. Gerda, she should have a alarm in the bakery, if she sees the player and loses them many times, and the player never leaves the bakery, she would set this alarm, it will start making a loud beeping noise and the bakery would have flashing red lights, all of the exit windows and doors would get blocked off by a Gate Wall, and Gerda will be much faster and angry, in order to stop it all, you would have to go to the alarm and turn it off, players won’t be able to set the alarm themselves but only be able to turn it off.

  4. Otto, we already know what he can do.

  5. Mayor, there should be 3 cop characters sitting outside all of the gates into the mayors park with police cars, if he sees the player in his house and loses him many time and the player never leaves, he will call the 3 cops to run over there, the cops would run to the mayors house and look for you until you leave once you get caught or leave the cops will leave, and the mayor will be normal again, there will be a way to stop him from calling them though, if you stun him with an item while he is calling them he will stop, until he chases you and loses you he will attempt to call them again.

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Don’t know why it has a link to discord at the bottom lol

timid agate
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I think the one for gerda is a bit overpowered, but all the other ones would be awesome

dim wind
indigo pecan
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I like Gerdas trap idea

dim wind
indigo pecan
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np

median grove
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Here's a simpler idea for Gerda: Add chairs that let you lock doors, the other ais take 4 seconds to take them down, but Gerda only takes 2.

dim wind
dim wind
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IMO this could work really well

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By having Gerda work that way

dapper rampart
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Leslie could be the cop outside of the Mayor's

undone ibex
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Nielson's and the mayor's ideas are fine, but that bakery idea would be so over the top and stupid that it would kind of ruin the entire game so just have a more down to earth and simpler idea

signal jay
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Neilson will be hello neighbor alpha 4 all over again

dim wind
undone ibex
dim wind
undone ibex
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Maybe there should be an alarm but all of the windows being blocked by gates and stuff and Gerda going on hard mode is a bit excessive. She's also meant to be one of the easier characters in the game

dim wind
undone ibex
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It's just way too crazy and intense for the second enemy introduced in the game imo

dim wind
undone ibex
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I think that the days do get harder the farther you go in the game. For example, Gerda's stage is more complex than Neilson, but The Taxidermist is more difficult to avoid than Gerda. This culminates in the hardest enemy apart from Mr. Peterson, The Mayor, who runs faster than the other characters