#Animation of the AIs Kicking Us Out

113 messages · Page 1 of 1 (latest)

graceful pike
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After the AIs catch us I think it would be cool if they have an animation where they grab us and throw us out of their property or something, and then slam their doors in front of us. Similar to how Alpha 2 was in the first game. If I do remember correctly there was an unused animation of the neighbor slamming his doors after he caught us.

west cedar
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nah, in this game they clearly kill us

graceful pike
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true

vocal brook
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also the guest throwing items at you should be implimented too

hearty terrace
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and the patch 3 animations show otto just gets mad he doent even punch you he wags his finger

west cedar
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And they break our arm in like 3 jumpscares

hearty terrace
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which is the bakers

west cedar
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Keith does it once too

hearty terrace
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oh yeah true

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i still would like the idea of them throwing us out

dire lotus
regal talon
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In the actual lore, after Quentin gets caught he goes missing, that’s why in the actual HN2 canon Quentin never gets caught.

topaz ravine
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well in alpha 2 of the first game the neighbor kicked you out and theres an unused animation of the neighbor shutting his doors in alpha 2

graceful pike
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yup would've been something like this

topaz ravine
topaz ravine
graceful pike
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yup

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it is

topaz ravine
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imagin him saying get out of my house like a voice line

graceful pike
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that'd be cool

topaz ravine
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well the neighbor does have unused voice lines of him swearing

hearty terrace
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maybe we could change it to we see Quentin get locked up

ember flume
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You do canonically die when you get caught so it wouldn't work. Would be cool to see the dragging implemented again though

graceful pike
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maybe the dragging can be a cutscene

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in my opinion

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I think the ragdoll physics were great but it would glitch most of the time lol

ember flume
halcyon spoke
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what makes you think that

ember flume
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It's canon, you go missing when you get caught canonically

halcyon spoke
ember flume
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Which is why Quentin never gets caught in the story

halcyon spoke
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also how do you explain the completed puzzles?

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when Quentin respawns

ember flume
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It's not supposed to be accurate death

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Quentin is never caught in the story excluding Officer Kieth

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Because Keith seemingly has no bad motives unlike the other characters

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So Keith can get a kicking out animation

halcyon spoke
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im not convinced

ember flume
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Ok

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Good for you

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?

halcyon spoke
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as Gerda and otto calm themselves down and refrain from harming Quentin further

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I doubt it

ember flume
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Obviously they're not killing YOU directly, the cult probably does things to you that the age 10 rating won't allow

halcyon spoke
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that isnt implied at all

ember flume
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They should really increase the age rating it would allow for way cooler interactions

halcyon spoke
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I doubt it

ember flume
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Clearly most of the characters are part of the satanic sacrificial cult so idk what else they would do to you

ember flume
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Doubt it

halcyon spoke
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dude

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they dont chase you beyond their property

ember flume
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Like it would be stupid for the mayor to just kick you out after you discover his weird cult room

ember flume
halcyon spoke
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logic doesnt apply to hn

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it isnt even implied in game

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so Quentin getting kicked out is probably the case

ember flume
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The fact that you think that logic isn't needed just isn't a stable argument

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In fact why is this debate even happening

halcyon spoke
ember flume
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How did I get here

halcyon spoke
ember flume
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Yeah it's not like there's unicorns flying around in this universe basic logic and physics is followed

halcyon spoke
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???

ember flume
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There is obviously logic in this game

halcyon spoke
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it isnt a dream thing

ember flume
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That was a dream, Nicky's imagination but ok

halcyon spoke
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its real in the AS

halcyon spoke
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the show makes it canon

ember flume
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The act three house is way downscaled in the show, it's still entirely possible to have that house

halcyon spoke
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it keeps the unrealistic stuff

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like this wouldnt be remotely stable

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also the proportions are way off

ember flume
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The unrealistic stuff was the hanging box and the windmill

halcyon spoke
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the RAILS

ember flume
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the proportions are off because that's the game's artsyle

halcyon spoke
ember flume
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and the neighbor is an amusement park designer

halcyon spoke
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the rooms would be TINY

ember flume
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The rooms look fine

halcyon spoke
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this would barely be the size of a room

ember flume
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How do you measure?

halcyon spoke
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I can tell

ember flume
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How

halcyon spoke
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cuss I played act 3

ember flume
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This house clearly has differences it's not a carbon copy

halcyon spoke
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still this house wouldnt even be legally possible

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theres so many arguments against it

ember flume
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Obviously weird stuff is going on in the town in regards to the law

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Ok this debate is going absolutely nowhere, peace

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Have a day

halcyon spoke
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this argument sucks and makes no sense

ember flume
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Yes

halcyon spoke
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your logic is actively trying to not have a cool animation added

ember flume
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How did this go from "Do the AIs kill you when they catch you" To "How to proportions work in this universe"

ember flume
halcyon spoke
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in hn

halcyon spoke
ember flume
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I'm not "Actively against" this guy's idea I'm just mentioning it, maybe an improved dragging feature would work better

halcyon spoke
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I miss the dragging

ember flume
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Yeah that was epic