Bring back that extra level of fall damage, I don’t know why it got removed and if you add it, will make chases more suspenseful, and get adrenaline going.
Also it would make sense gameplay and realistically, as in a lot of areas Quentin will fall down and nothing happens and he’s still standing perfectly fine, this level of fall damage will happen at around half the height of the first level of fall damage, it would work the same as it always did, such as allowing you to move while the animations plays out.
For those wondering what level of fall damage I’m talking about, here’s a clip of it from Devlog 3 of Alpha 2, it was also in older versions too.