#idea for new neighbor

1 messages · Page 1 of 1 (latest)

devout parcel
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🙏🏽

sn pre-alpha neighbor/hn neighbor

this neighbor has the voice from sn pre alpha

abilities:
can break windows without having to throw an item
has a 3rd slot (if bagger then 4th or 5th) that has a tomato in it
the tomato is infinite but cooldown when throw
this neighbor has infinite stamina but runs same speed as a player
this neighbor does not get stunned when taking fall damage and also respawns quickly like ghost neighbor
this neighbor is slightly more faster when stuck in glue

  1. bear trap (same as scary neighbor but players can pick it up if it is not active) (neighbor can get stuck in own bear trap but gets out quickly)
  2. security camera place a camera that if a player (neighbor can get detected but not neighbor form) it will make a beep noise and emote player location. the security camera can be broken if you throw something at it or grab it
  3. blocking blocking cost stamina and when you hold down the button you can not be stunned or take damage (besides rifles and fall damage).

downsides:
grab range is slightly smaller
this neighbor has higher stun time when hit by an item allowing kids to have time to run or continue throwing stuff while he cant do anything for a certain amount of time (2 seconds)
in neighbor form when throwing an item at a kid they do not get stunned

neighbor can get stuck in his own bear trap but escapes the bear trap in 3 seconds (can not get stunned while in bear trap to prevent immedietly dying after getting hit by an item while in a bear trap)

neighbor get stunned for 2 seconds as mentioned earlier)
cant use radar
takes 7 hits to die

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atleast for next christmas i would really want this as a neighbor

heady imp
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hmmm

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its a cool concept but I dont think it should be its own class

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too op and inconsistent with the other classes in SN

devout parcel
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tho

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i put more downside

devout parcel
heady imp
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no this seems a bit more ballanced?

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its still has cool ability ideas but personally I couldnt see this class

devout parcel
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a little more down side and ability

summer iris
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He would be destroyed by box spammers

lunar carbon
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it's not even really about the balance, i just don't think a "pre alpha neighbor" would fit current SN's aesthetic

heady imp
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Yeah

faint marsh
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Some of these sound cool, but i'd rather the scary neighbor to have these, than creating a whole new neighbor class

devout parcel
devout parcel
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sn just feels more of hn2 at this point

heady imp
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Other aspects no

devout parcel
feral yacht
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Maybe for Hello Neighbor’s birthday

devout parcel
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the game just feels like

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hello neighbor 2

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multiplayer

devout parcel
steady crow
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No