#HN2 Mega Bug Report (Patch 5 Edition)

73 messages · Page 1 of 1 (latest)

clear lance
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Again, list of bugs or other things I have encountered in the latest patch of the game or ones that have not yet been fixed, compiled into a single bug report to make it easier to look through. (In terms of graphics stuff - I have an RTX 3060, 16GB of RAM and I have all settings maxxed out, including RTX on and DLSS on Quality setting, motion blur off)

1 - Not sure if this is the exact reason but whenever activating 2 or more distractions in a short span, Bossfight Neighbor seems to break and just stand still for a really long time, not reacting to anything other than when the Player is in his line of sight.

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7 - You can skip getting the book key entirely and get into the room early by interacting with the moving bookshelf lamp through the wall, this is possible due to the fact the walls surrounding the bookshelf do not have collision

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8 - While in the normal Museum levels the Neighbor does do the animation for looking at the park map, in the Bossfight he does not and stands there for a second before continuing to the next task

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11 - You can block the AI from opening doors by placing a camera on them

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12 - Several meshes are missing collision, the ones i've been able to find are the table that has the red gear on top of it in the Barn, the bookcases inside the basement of the Neighbors House, literally every single candelabrum in the game, the pipe on the Bakery's Balcony, and the screens inside the Museums bathroom

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15 - You can grab the dollhouse key in the Neighbors House through the small crack between the door and rest of the dollhouse

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17 - In the cutscene for picking up the Museums entrance key in the Bakery, the shadow for the eyelid mesh is visible

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19 - When vaulting through a window, the Player can quickly turn around and vault back in through the window as its closing, causing it to be open forever and letting the Player crouch through it at any given time

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I have also encountered a more minor version of this, where the glass' reflection causes a small part of the screen to duplicate during the intro (can be seen in the video on the left side)

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22 - Beggining to climb any ladder and jumping at the same time causes the Player to instantly be teleported to the top of the ladder

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23 - Being caught by an AI while on the ladder lets the Player freely look around during the catch animation

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24 - When preparing to throw an item and climbing a ladder, the throwing animation becomes stuck and continues to play even when the Player isn't holding down the throw button

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26 - Another lighting issue applies around all houses where stepping closer to any house causes the shadows to suddenly become darker

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27 - Being stunned by the Taxidermist's gun and throwing trashbags at him at the same time before being caught causes the catch animation to break

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29 - In the Mayor's house, the peeking hole inside of the Mayors secret room is completely messed up

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30 - When dropping/swapping/placing an item while interacting with Skipper, the item in the Player's hand becomes larger. The scale of the item ranges from being the size of Quentin to as big as the entire map

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31 - Interacting with Skipper allows you to look fully down and not only see right through Quentin's torso, but also see Quentin sliding around when moving

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32 - When opening a window and spamming the interact button in the perfect spot, the Player can re-open the window mid opening animation infinitely

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34 - Every single cup of coffee inside the Banner emits a light from the inside

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35 - Vaulting while crouching and using the fire extinguisher all at the same time allows you to clip through into the attic of the Mayor's music room, completely skipping the puzzle

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36 - Same glitch applies to being able to clip through the wall into the Mayor's secret room, this time skipping ALL the puzzles

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37 - Most of the burnt/dead trees in the game have a weird lighting issue on them, the issue is mostly visible at night but is also partially visible in the day time aswell

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38 - When inside the Museums attic cage, the LODs for the Sea Monster Skeleton are broken and appear when the Player gets even a little too far away, the change being extremely visible

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39 - You can pry off boards from both of the Museum doors shown in the video below from the other side, allowing you to enter the Museum on Night 1, paired along with the other bugs in this list, it allows you to complete every single Museum puzzle AND open the Attic on the very first night

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40 - Despite the patch notes for Patch 4 stating that the Policeman no longer takes away the scissors, he continues to do so (in my case i have never even had him take away my scissors before, but after Patch 4 where it was apparently "fixed", i started having the issue)

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47 - The pathways in the park in front of the Mayor's house are missing any.. well, path, instead they are just grass

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48 - (This one's not really that big of a problem but i'll post it anyway) The code for the secret room in the Neighbor's House can be re-entered the next day after it has already been opened

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49 - Trying to cut 2 things with the scissors in quickly causes the cut animation to repeat every time the Player uses the scissors, not even destroying the thing the Player wants to cut

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52 - The material for a merged mesh inside the basement of the Neighbor's house is not two-sided, causing this lamp that's part of the merged mesh to be invisible on the inside

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53 - Several interactive objects throughout the game seem to not be affected by shadows, this is mostly visible inside the Treehouse

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54 - Several openable windows in the Museum are placed too high, these include the ones in the Book Key room, the entrance room, and garage

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55 - The 2 openable windows on the front of the Taxidermist's house have weird shadows on them

rugged ether
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crikey thats a lot of bugs

supple vigil
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oh my crunching peterson thats a lot of bugs im very impressed

quiet warren
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Hopefully they're taking notes from this

clear lance
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56 - During the cutscene of Quentin waking up after the Tutorial, the eyelid mesh is visible

clear lance
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59 - Some of the spruce trees on the hills around the Taxidermists House do not render in unless you're basically 1 inch away from the invisible wall surrounding the area

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60 - Skipper lacks collision

clear lance
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63 - The UVs for the wallpaper in this one part of the Museum are rotated incorrectly

supple vigil
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and theres more

clear lance
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yeah i forgot a few and found some more today

supple vigil
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yes