basically, an anger system wouldn't just change how a character acts in terms of the AI. it could also change a character's animations. for example, lvl. 1 anger could result in a somewhat calmer catch animation. anger lvl. 5 could be just brutal, with the character being plain furious in the animation, maybe even hurting you. these animations could also be an indicator for the player to let them know that the character's very angry, so they might want to wait a few minutes before going back in if they don't want a hard time.
#expansion on an anger system
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This could also effect how fast and how much they can hear and them checking places
This is a great suggestion!