#Suggestions for the upcoming Skill Based Matchmaking system

1 messages · Page 1 of 1 (latest)

modest citrus
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  1. Do not make the SBMM system based on basement escapes. Basement escapes do not equal skilful play. Just because you escape as a kid does not mean you are good at the game. I have seen many players, including myself, escape without doing anything. If you base your system on basement escapes then this will happen:

Bad players who get lucky will get parachuted into high MMR = High Skill players will get bad teammates. Bad teammates = Not Getting into the basement = Getting lower MMR = Worse teammates = Not Getting into the basement... and you get into a vicious cycle which will eventually result in players getting stuck in elo hell

  1. Do not award SBMM points based on the team's overall performance but instead individual performance . This will prevent players getting stuck in elo hell.

  2. Kid and Neighbour roles should have 2 seperete SBMM categories. Just because you are a skilled kid/neighbour does not mean you are good at the other role. Also you get to play neighbour role less.

  3. Factor in the length of the match for both roles when calculating their respective MMR points. If the neighbour wipes out the entire lobby in 2 minutes then that wasn't really a skilful play because the teams was exceptionally bad or afk. On the contrary, if the match took 15 minutes then the neighbour is either absolutely terrible at tracking in which case he should receive less points, or the kids were hiding in a closet the whole time which also isn't the most skilful play.

abstract hearth
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Good suggestions just to bad they'll never be used because you'll never be able to find a server when it comes out

pulsar moth
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one of my worst nightmares are default baggers getting high skilled level

north whale
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Good ideas, but I have a better one, Don't make skill based match making at all.

pulsar moth
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the tutorial dosnt do much

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it dosnt teach you how to throw

north whale
sage anchor
distant olive
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they just need to make it so that if the game finds nobody that is around the same level as you it will just pick random people.

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simple

distant olive
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if you refuse to play the tutorial and then just walk around the map doing nothing but being clueless on what to do that's your problem honestly.

sage anchor
distant olive