#Mr. Otto's Basement Windows Crash

1 messages · Page 1 of 1 (latest)

digital dew
#

If I try to climb through (the climbing animation, not just crouch walking through them) one of Mr. Otto's basement windows from the inside while crouching the game crashes. This applies to both of the basement windows and applies to seemingly no other windows in the game. I tried crouching and climbing through other windows in the game and the animation played just fine. The best I can come to a conclusion is that it's related to how low the windows are to the ground and the animation or something but I don't have any clue how stuff like this works so that's just a guess. If it helps, here is the Unreal Engine crash report:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

HelloNeighbor2_Win64_Shipping!UClimbingComponent_V2::PrepareClimbing() [C:\HN2\Branches\HN2\Source\HelloNeighbor2\Private\Characters\Player\Components\ClimbingComponent_V2.cpp:316]
HelloNeighbor2_Win64_Shipping!UClimbingComponent_V2::TickComponent() [C:\HN2\Branches\HN2\Source\HelloNeighbor2\Private\Characters\Player\Components\ClimbingComponent_V2.cpp:57]
HelloNeighbor2_Win64_Shipping!FActorComponentTickFunction::ExecuteTick()
HelloNeighbor2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
HelloNeighbor2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle()
HelloNeighbor2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
HelloNeighbor2_Win64_Shipping!FTickTaskManager::RunTickGroup()
HelloNeighbor2_Win64_Shipping!UWorld::Tick()
HelloNeighbor2_Win64_Shipping!UGameEngine::Tick()
HelloNeighbor2_Win64_Shipping!FEngineLoop::Tick()
HelloNeighbor2_Win64_Shipping!GuardedMain()
HelloNeighbor2_Win64_Shipping!GuardedMainWrapper()
HelloNeighbor2_Win64_Shipping!LaunchWindowsStartup()
HelloNeighbor2_Win64_Shipping!WinMain()
HelloNeighbor2_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

I didn't copy the "Loginid" and "EpicAccountid" because those sound like things that I shouldn't share, if those are something I'm okay to share and would be helpful then say the word and I'll edit them in.