#Feedback after update

1 messages · Page 1 of 1 (latest)

stable cove
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The new update brought the first improvements in the AI and overall the gameplay which I am glad about but there is more that could be done to improve upon the new and already existing features as well as adding new ones:

  1. Some AIs still use the wrong bathing animation, resulting in the baker, for example, turning into a weird creepy Mr. Peterson clone.
  2. AIs should be able to pick up items to throw at the player on the fly, when they're chasing the player, which would make chases more intense.
  3. When an item is thrown at the player it should briefly stun the player.
  4. AIs still do tasks for a very short time and get stuck in a loop of doing 2 tasks and nothing more.
  5. While the baker acknowledges the player outside of their protected area, other AIs don't seem to do that.
  6. Officer Nielsen is still using borrowed Neighbor animations and doesn't have his own, resulting in him deforming and using the Neighbor's sounds.
  7. The baker still doesn't well, bake, she just pretends to make dough from thin air.
  8. Extinguisher flying can still be done even though it was said to be fixed.
  9. While some clipping issues were fixed, others weren't, you can still climb through the mayor's secret wall door.
  10. AI should be able to catch the player when they're walking or crouching in front of the AI, right now they just do an angry animation.
  11. The AI should react to the fire extinguisher. Right now they can't hear the extinguisher, and when sprayed with the extinguisher they don't react to it.
  12. More AI interactivity, hopefully in the future there are more items to distract the AI, make them cold, dirty, wet, angry, scared etc.
  13. The baker still can't step away from doing the oven animation even after hearing or seeing the player.
  14. AI can still lose player very quickly.
  15. I think readding old animations for certain actions like using the crowbar or opening a window would be very appreaciated, it would put the player on edge while sneaking around opening stuff.
sudden oyster
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As well as adding the original neuro networking which was promised and have multiple stages for it depending on how far in the game you are.

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Or no neuro networking and just harder ai over time not a 10x speed neighbor

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||ngl ending and ending "fight" seems kinda lazy||

sudden oyster
plain vine
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I also miss the intense music when the neighbor was nearby in HN1 the screen darking and shaking made me so anxious while o was hiding it was so fun

sudden oyster
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The shaking would be good though

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Like maybe a changeable setting

plain vine
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True I just loved that intensity it brought, like maybe he saw me, or the way you could feel how close he was while hiding

sudden oyster
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Really typing an essay over there

plain vine
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Nah I’m bad at typing so it takes me a while

sudden oyster
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Alr