You people initially promised an open world full of AI neighbors that would learn from community experiences, but instead we got a game that could not be more linear.... It was worst when I would go to the Neighbor's museum, have a great time... to only get locked out after a cutscene. I was so disappointed. If you guys really still want to keep in some kind of linear gameplay then I recommend having two separate modes.... or maybe even having it somewhat open world, for example: First the police officer's house, then Mr. Peterson's museum and the baker's house at the same time, and then thrown in the taxidermist and mayor after enough puzzles are solved.