key things I wanna address:
》too many colour coded puzzles and not enough goofy puzzles like flooding the room in hn1
》not being able to pick up random objects like boxes like all the previous games
》there are no traps present except for the end of which they are pre-placed, not ai placed
》no advanced self-adapting ai
》sensitivity is no where near as fast
》no clear connection to the previous stories
》lazy ending
》the guest of which was advertised isnt even present
》broken dlc
》no "dreams" from when you die, like how the kid had to overcome his fears in like oversised rooms (honeslty one of my favourite features)
》the open world isnt even an open world, it forces the player to go to certain houses first```
please make the game similar to the predecessors
at first I didn't understand all the criticism, but then I replayed hn1 and hn hide and seek, and this game is nothing like the two, it's like a completely different game