#list of missing features

1 messages · Page 1 of 1 (latest)

unreal gulch
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key things I wanna address:

》too many colour coded puzzles and not enough goofy puzzles like flooding the room in hn1
》not being able to pick up random objects like boxes like all the previous games
》there are no traps present except for the end of which they are pre-placed, not ai placed
》no advanced self-adapting ai
》sensitivity is no where near as fast
》no clear connection to the previous stories
》lazy ending
》the guest of which was advertised isnt even present
》broken dlc
》no "dreams" from when you die, like how the kid had to overcome his fears in like oversised rooms (honeslty one of my favourite features)
》the open world isnt even an open world, it forces the player to go to certain houses first```

please make the game similar to the predecessors

at first I didn't understand all the criticism, but then I replayed hn1 and hn hide and seek, and this game is nothing like the two, it's like a completely different game
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list of missing features

calm imp
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Agree with everything up there 👆

unreal gulch
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It is basically not a sequel at this point, it's a completely different game

slim bough
unreal gulch
slim bough
unreal gulch
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okay

unreal gulch
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I'm just really upset with tiny build

calm imp
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I just feel over all dissatisfied and disappointed because all of the previous concept art and builds (alphas) didn’t tie into the final game at all. I was really hyped to see more HG

whole dawn
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I absolutely agree with you

unreal gulch
unreal gulch
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😦

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we want dynamic pixels back, ever since you got rid of them and replaced them with eerie game studios, the game has become worse

calm imp
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Yeah idk, I feel like the game had major potential.

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I could see updates adding content defiantly changing my opinion on the game, but I don’t want to pay more money, free updates would be ideal. Shame it all didn’t come at once though

unreal gulch
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yeah