#Trying to rename the town labels on a baked Army General strategic map via a mod

4 messages · Page 1 of 1 (latest)

abstract merlin
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The strategic map labels render from dico_maps (UIStrategicLabelsOnMapResources.ndf → LabelVille uses TextDico = ~/LocalisationConstantes/dico_maps).
I registered dico_maps → MAPS.csv in my mod's LocalisationDicos.ndf and it loads fine as a dictionary.
But the compiled .dic (TRAD format) stores tokens as hashes, not readable strings — so I can't get the original token that, say, "Alsfeld" uses, which I'd need in my MAPS.csv to override it.
The map editor uses localisation tokens for labels, but works from LevelBuild source — and Eugen only ships the baked strategic maps, so I can't open the existing one to re-token its labels.

How do you override a baked strategic map's town-label text through a mod? Is there a way to get the readable dico_maps token for an existing label?
Is the localisation token hash algorithm known, or is there a tool that dumps base tokens (readable token + text), not just hash + text?
If neither — is editing labels on a baked map without source genuinely impossible, or is there a known workaround (extracting + re-baking the strategic map)?

stray plover
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You mean this town names?

abstract merlin
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Yea

stray plover
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I find and changed names of towns using Modding Suite, it is somewehere in zz.dat files. But there are 2 downsides: you cannot integrate this change with Warno modding tools and upload it to workshop.