#A proposal to significantly improve the implementation of the artillery rework

1 messages · Page 1 of 1 (latest)

crude prism
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The artillery rework set out to fix the issue of artillery being uncounterable and the largest calibre you have being the only one you would ever want to bring.
It attempted to solve this by adding the set-up and pack-up timer but made it too long at 25 seconds (excluding mortars) and by applying it equally across all calibres and types. This made artillery too easy to counter-battery, ruined their damage output and ruined the gameplay of microing artillery as now it is completely irrelevant. It also ended up making 203mm even more dominant than it was before as only it has the range to stay outside of most enemy counter-battery.

To make the artillery rework solve the problems it set out to solve I propose the following changes formed through my own thoughts and opinions I've gathered from talking to people in the community.

Set-up and pack-up times:
These need to be dependant on calibre, veterancy and whether the platform is towed or self-propelled.
Paying the premium of being self-propelled should give you shorter times so that you can be safer from counter-battery.
For calibres I propose that guns ~120mm don't receive any set-up and pack-up time incentivising them to be used as quick-response fire support (and just to be used in general).
Calibres ~150mm should have a set-up and pack-up time of ~3-5 seconds to let them still do their fire support as they did before the rework but with a marginally lower total damage potential over the entire match and a chance of successful counter-battery if the opponent micros their artillery but you don't cut your salvos short.
Calibres ~203mm should have the longest set-up time at around 10-15 seconds to lower their overall potential damage output incentivising using smaller calibres for things like ATGMs and MANPADs and making them more vulnerable to counter-battery and flanking units as well.

(I also think the standartisation of artillery should be reverted as it ruins variety)

This would make artillery much better

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as these changes aim to reward good micro while also giving reasons for smaller calibres to exist

woven river
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120mm should absolutely still have the setup/packup timer. Gvozdikas in packs are extremely capable and make for wonderful fire support now that their damage is buffed. I do not disagree on factoring variants, but it shouldn't be eliminated from an already formidable caliber.

crude prism
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perhaps not fully eliminated but just a couple of seconds or something. Lower calibres are inherently more vulnerable to stuff like bombing because they're closer to the frontline

lunar plume
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i'd be fine with 105mms at a 10s setup time, 155mms at 20s, and 203mms at 25s

orchid furnace
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Honestly just tie pack up time for SPGs to movement orders and not immediately after firing

steel arrow
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The arti gameplay rn is - you bait enemy to counter battery your mortar and then you counter battery their counter battery with your 155 mil arti.

Sometimes some people bait you to counter battery their counterbattery to counterbattery your counterbattery with bigger caliber.

In the end basically the person with more arti wins because 2x 155s almost always kill artillery during counterbattery, its almost a guarantee kill.

I enjoy that it is possible to counter battery enemy artillery now, but feel like its a bit wrong to give self propelled arti same packing time as the regular arti. Self propelled arti was invented to mitigate this issue.

olive flicker
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it was always going to feel awkward to have SPGs being essentially the same in terems of movement as towed because delay, the dyanamic should be that there is a noticable difference between towed and SPG, but that SPGs are for divs that have it as a strength