#SkeletalAnimation2 and ConditionalTags explanation.

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uncut trench
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I searched the old modding channel and the new modding forum, and couldn't find any information on this subject. So far I have just been copying the patterns in the vanilla WARNO units for these parameters in DepictionInfantry.ndf, but to be honest which units have tags for their weapons doesn't seem to be consistent. Can we get an explanation as to what the purpose of these tags are, and why certain units have tags for all their weapons but not others? For example even though DeltaForce has four different kinds of weapons, they only have a conditional tag for their primary weapon
Operators = [DepictionOperator_SkeletalAnimation2_Default( ConditionalTags = [ ('smg', 'WeaponAlternative_1') ] )]

buoyant hill
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Last I checked it’s merely the way in how their animations handle the weapon types. In regard to when they’re idle, moving, and shooting.

The base animation (that isn’t referenced in a conditional tag) is used for Rifles, DMRs, Sniper Rifles, and Light Machine Guns. Whereas you have the ‘smg’, ‘mmg’, and ‘bazooka’ tags that adjust the infantry’s skeleton depiction for carry said tagged weapon.