#Modification of Army General - completion rate of battalion

5 messages · Page 1 of 1 (latest)

burnt orbit
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Hello everyone, I would like to ask if there is any way to modify the completion rate of each battalion in the General mode. It is really uncomfortable to have many understaffed battalions fighting on Hell's Highway. Based on current exploration, it seems that the scene script defining the General mode is in the Scenarios folder of D: \ Teams \ teamapps \ common \ WARNO \ Data \ PC. However, there are a bunch of folders named with numbers between PC and Scenarios, and it seems that each one contains Scenarios. Moreover, the dat file after opening Scenarios is garbled. I don't know if there is any other way to modify the completion rate of each battalion. I hope to receive guidance.

dusty latch
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What do you mean with completion rate?

crisp quail
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I think he means combat effectiveness percentage

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usually seen in army general when you take losses a % goes down on your pawns

burnt orbit
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Yes, that's exactly what I mean. It seems that all scenario scripts cannot be compiled directly using VScode.