#Heightmap still has steps despite using 16bit Grayscale
7 messages · Page 1 of 1 (latest)
This is definitely an 8bit terrain gradient.
Either it got generated as is, and then exported in 16bit (which by itself won't fix the missing shades in the gradients) - or it was in fact exported in 8 bit.
A good way to know is to check if the output .png is actually 16 bits grayscale or not.
FIX in Gimp : In any case, you can check if its 8 or 16bits, convert to 16bit if needed, and THEN add a gaussian blur (of 2 or 3 px) to smooth out the scales (Gimp is free and can do all that).
You can then File > Export As... > Select File Type : PNG Image > Pixel format : 16 bpc GRAYA
Once smoothed, your terrain will be fine, it won't affect your map.
hmm ok ill try that in gimp as well, it's odd though, it says it's 16bit in world machine
look for this :
yeah I'd already checked that in gimp before. I didn't think to try the blur though. I suspect that world machine is to blame, that it just built the heightmap in 8bit and then exported it in 16 without actually improving the color space