#Mitigating Target Switching Paralysis

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foggy cipher
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While less of a problem as on ATGMs, target switching leading to lost fights is still a problem for tank guns.

Consider making aiming locked once a unit has aimed for more than say 60% of its aim time or reload time. Secondarily, maybe make the cohesion multiplier on dangerosity less steep, it seems slightly too steep right now.

fringe veldt
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Also i feel like a small vehicle with high pen atgm that can be one shot should be prioritised to be attacked first. I feel like its much more worth to one tap an atgm carrier that can seriously mess up your tank, rather than shooting at a full cohesion full hp abrams that will take 1 hp damage and then smoke off if it gets too low to go repair

foggy cipher
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I think overall it might be worth it to include a small priority bump for units that are "one shot" in this sense then. strict priority might be too much