#Vehicle pathfinding bug, failure to enter formation, crashed.

1 messages · Page 1 of 1 (latest)

true tapir
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Build Version: Public

Description: Vehicle pathfinding was bugging out in normal use with infantry. Easily reproducible with normal play of selecting a squad size amount of infantry, 2 Humvees, 1 Atlas, 1 Bradley. The vehicles instead of moving to their position in the formation, which the infantry succeeded in doing, would either freeze up and not move or reverse 10 meters stop and repeat until they hit something and got stuck. I would have recorded it if I had the ability to.

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Crash Log:
LoginId:78cac2eb480212d14a8ebea73df7acd2

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010

CepheusProtocol!FUObjectArray::AllocateSerialNumber()
CepheusProtocol!FWeakObjectPtr::operator=()
CepheusProtocol!URuntimeAudioImporterLibrary::OnProgress_Internal() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Plugins\RuntimeAudioImporter\Source\RuntimeAudioImporter\Private\RuntimeAudioImporterLibrary.cpp:593]
CepheusProtocol!URuntimeAudioImporterLibrary::ImportAudioFromBuffer() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Plugins\RuntimeAudioImporter\Source\RuntimeAudioImporter\Private\RuntimeAudioImporterLibrary.cpp:121]
CepheusProtocol!URuntimeAudioImporterLibrary::ImportAudioFromFile() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Plugins\RuntimeAudioImporter\Source\RuntimeAudioImporter\Private\RuntimeAudioImporterLibrary.cpp:69]
CepheusProtocol!TGraphTask<FAsyncGraphTask>::ExecuteTask()
CepheusProtocol!LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::13'::<lambda_1>::operator()()
CepheusProtocol!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::13'::<lambda_1>,0>::CallAndMove()
CepheusProtocol!LowLevelTasks::FTask::ExecuteTask()
CepheusProtocol!LowLevelTasks::FScheduler::ExecuteTask()
CepheusProtocol!LowLevelTasks::FScheduler::WorkerMain()
CepheusProtocol!UE::CompressedBuffer::Private::FHeader::CalculateCrc32()
CepheusProtocol!FThreadImpl::Run()
CepheusProtocol!FRunnableThreadWin::Run()