#playtest 01/01/2026
1 messages · Page 1 of 1 (latest)
LoginId:f49e0e234658e8e4088276ada554854e
EpicAccountId:965588d43c674b5db0fd811c0f319bc8
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000bc1
CepheusProtocol!ACharacter_RTS_Camera::CleanupForExitingOperatorMode() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Factions\Character_RTS_Camera.cpp:2770]
CepheusProtocol!ABase_PlayerController::OnRep_Pawn() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Factions\Base_PlayerController.cpp:3238]
CepheusProtocol!UFunction::Invoke()
CepheusProtocol!UObject::ProcessEvent()
CepheusProtocol!AActor::ProcessEvent()
CepheusProtocol!FRepLayout::CallRepNotifies()
CepheusProtocol!FObjectReplicator::CallRepNotifies()
CepheusProtocol!UActorChannel::ProcessBunch()
CepheusProtocol!UActorChannel::ReceivedBunch()
CepheusProtocol!UChannel::ReceivedNextBunch()
CepheusProtocol!UChannel::ReceivedRawBunch()
CepheusProtocol!UNetConnection::DispatchPacket()
CepheusProtocol!UNetConnection::ReceivedPacket()
CepheusProtocol!UNetConnection::ReceivedRawPacket()
CepheusProtocol!USteamSocketsNetConnection::HandleRecvMessage()
CepheusProtocol!USteamSocketsNetDriver::TickDispatch()
CepheusProtocol!UNetDriver::InternalTickDispatch()
CepheusProtocol!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe()
CepheusProtocol!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast()
CepheusProtocol!UWorld::Tick()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
@solar jewel @opaque lotus @amber sleet @junior fjord -
LoginId:3e4b8d0744c839cec5c3338eaf3bb8ba
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000bc1
CepheusProtocol!ACharacter_RTS_Camera::CleanupForExitingOperatorMode() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Factions\Character_RTS_Camera.cpp:2770]
CepheusProtocol!ABase_PlayerController::OnRep_Pawn() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Factions\Base_PlayerController.cpp:3238]
CepheusProtocol!UFunction::Invoke()
CepheusProtocol!UObject::ProcessEvent()
CepheusProtocol!AActor::ProcessEvent()
CepheusProtocol!FRepLayout::CallRepNotifies()
CepheusProtocol!FObjectReplicator::CallRepNotifies()
CepheusProtocol!UActorChannel::ProcessBunch()
CepheusProtocol!UActorChannel::ReceivedBunch()
CepheusProtocol!UChannel::ReceivedNextBunch()
CepheusProtocol!UChannel::ReceivedRawBunch()
CepheusProtocol!UNetConnection::DispatchPacket()
CepheusProtocol!UNetConnection::ReceivedPacket()
CepheusProtocol!UNetConnection::ReceivedRawPacket()
CepheusProtocol!USteamSocketsNetConnection::HandleRecvMessage()
CepheusProtocol!USteamSocketsNetDriver::TickDispatch()
CepheusProtocol!UNetDriver::InternalTickDispatch()
CepheusProtocol!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe()
CepheusProtocol!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast()
CepheusProtocol!UWorld::Tick()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
For any extra bugs that we run into feel free to placethem here
LoginId:0660b94d43205868c9f0168a658ce7ec
EpicAccountId:1073905d5ec5476681c6f21aeccb597f
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000bc1
CepheusProtocol!ACharacter_RTS_Camera::CleanupForExitingOperatorMode() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Factions\Character_RTS_Camera.cpp:2770]
CepheusProtocol!ABase_PlayerController::OnRep_Pawn() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Factions\Base_PlayerController.cpp:3238]
CepheusProtocol!UFunction::Invoke()
CepheusProtocol!UObject::ProcessEvent()
CepheusProtocol!AActor::ProcessEvent()
CepheusProtocol!FRepLayout::CallRepNotifies()
CepheusProtocol!FObjectReplicator::CallRepNotifies()
CepheusProtocol!UActorChannel::ProcessBunch()
CepheusProtocol!UActorChannel::ReceivedBunch()
CepheusProtocol!UChannel::ReceivedNextBunch()
CepheusProtocol!UChannel::ReceivedRawBunch()
CepheusProtocol!UNetConnection::DispatchPacket()
CepheusProtocol!UNetConnection::ReceivedPacket()
CepheusProtocol!UNetConnection::ReceivedRawPacket()
CepheusProtocol!USteamSocketsNetConnection::HandleRecvMessage()
CepheusProtocol!USteamSocketsNetDriver::TickDispatch()
CepheusProtocol!UNetDriver::InternalTickDispatch()
CepheusProtocol!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe()
CepheusProtocol!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast()
CepheusProtocol!UWorld::Tick()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll