#Crash Log

1 messages · Page 1 of 1 (latest)

fleet nest
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LoginId:49a1b3834a537dd01bfc3eaa8571b4f2
EpicAccountId:86a9ffac952e45ffbd3f77a49bb95f9e

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

CepheusProtocol!ABaseGameState::VisionGridUpdateForFactionSubBatch() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Core\Gamemode\BaseGameState.cpp:4030]
CepheusProtocol!ABaseGameState::VisionGridMainUpdate'::60'::<lambda_1>::operator()() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Core\Gamemode\BaseGameState.cpp:3958]
CepheusProtocol!TAsyncQueuedWork<void>::DoThreadedWork()
CepheusProtocol!LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork'::2'::<lambda_1> >'::13'::<lambda_1>::operator()()
CepheusProtocol!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork'::2'::<lambda_1> >'::13'::<lambda_1>,0>::CallAndMove()
CepheusProtocol!LowLevelTasks::FTask::ExecuteTask()
CepheusProtocol!LowLevelTasks::FScheduler::ExecuteTask()
CepheusProtocol!LowLevelTasks::FScheduler::WorkerMain()
CepheusProtocol!UE::CompressedBuffer::Private::FHeader::CalculateCrc32()
CepheusProtocol!FThreadImpl::Run()
CepheusProtocol!FRunnableThreadWin::Run()

oblique mango
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LoginId:0660b94d43205868c9f0168a658ce7ec
EpicAccountId:1073905d5ec5476681c6f21aeccb597f

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

CepheusProtocol!USkeletalMeshComponentBudgeted::SetComponentTickEnabled()
CepheusProtocol!UActorComponent::Activate()
CepheusProtocol!UActorComponent::OnRegister()
CepheusProtocol!UPrimitiveComponent::OnRegister()
CepheusProtocol!USkeletalMeshComponent::OnRegister()
CepheusProtocol!UActorComponent::ExecuteRegisterEvents()
CepheusProtocol!UActorComponent::RegisterComponentWithWorld()
CepheusProtocol!AActor::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalUpdateComponents()
CepheusProtocol!UWorld::UpdateWorldComponents()
CepheusProtocol!UWorld::InitializeActorsForPlay()
CepheusProtocol!FSeamlessTravelHandler::Tick()
CepheusProtocol!UEngine::TickWorldTravel()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

mint bison
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LoginId:d6e8060c419e5207e9bea9893a14d3fd

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

CepheusProtocol!USkeletalMeshComponentBudgeted::SetComponentTickEnabled()
CepheusProtocol!UActorComponent::Activate()
CepheusProtocol!UActorComponent::OnRegister()
CepheusProtocol!UPrimitiveComponent::OnRegister()
CepheusProtocol!USkeletalMeshComponent::OnRegister()
CepheusProtocol!UActorComponent::ExecuteRegisterEvents()
CepheusProtocol!UActorComponent::RegisterComponentWithWorld()
CepheusProtocol!AActor::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalUpdateComponents()
CepheusProtocol!UWorld::UpdateWorldComponents()
CepheusProtocol!UWorld::InitializeActorsForPlay()
CepheusProtocol!FSeamlessTravelHandler::Tick()
CepheusProtocol!UEngine::TickWorldTravel()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

minor sonnet
#

LoginId:b7271c8c434f35ed4706c4a9de8daa93

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

CepheusProtocol!USkeletalMeshComponentBudgeted::SetComponentTickEnabled()
CepheusProtocol!UActorComponent::Activate()
CepheusProtocol!UActorComponent::OnRegister()
CepheusProtocol!UPrimitiveComponent::OnRegister()
CepheusProtocol!USkeletalMeshComponent::OnRegister()
CepheusProtocol!UActorComponent::ExecuteRegisterEvents()
CepheusProtocol!UActorComponent::RegisterComponentWithWorld()
CepheusProtocol!AActor::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalUpdateComponents()
CepheusProtocol!UWorld::UpdateWorldComponents()
CepheusProtocol!UWorld::InitializeActorsForPlay()
CepheusProtocol!FSeamlessTravelHandler::Tick()
CepheusProtocol!UEngine::TickWorldTravel()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

gray badger
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LoginId:2e57b4cc4f87b17d8fcf1a969a77ee05
EpicAccountId:674eab7fe0ef49edaca4e6ebc0fd1970

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

CepheusProtocol!USkeletalMeshComponentBudgeted::SetComponentTickEnabled()
CepheusProtocol!UActorComponent::Activate()
CepheusProtocol!UActorComponent::OnRegister()
CepheusProtocol!UPrimitiveComponent::OnRegister()
CepheusProtocol!USkeletalMeshComponent::OnRegister()
CepheusProtocol!UActorComponent::ExecuteRegisterEvents()
CepheusProtocol!UActorComponent::RegisterComponentWithWorld()
CepheusProtocol!AActor::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalUpdateComponents()
CepheusProtocol!UWorld::UpdateWorldComponents()
CepheusProtocol!UWorld::InitializeActorsForPlay()
CepheusProtocol!FSeamlessTravelHandler::Tick()
CepheusProtocol!UEngine::TickWorldTravel()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

oblique mango
#

===================================

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LoginId:0660b94d43205868c9f0168a658ce7ec
EpicAccountId:1073905d5ec5476681c6f21aeccb597f

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000

CepheusProtocol!UActorComponent::Activate()
CepheusProtocol!UActorComponent::OnRegister()
CepheusProtocol!UPrimitiveComponent::OnRegister()
CepheusProtocol!USkeletalMeshComponent::OnRegister()
CepheusProtocol!UActorComponent::ExecuteRegisterEvents()
CepheusProtocol!UActorComponent::RegisterComponentWithWorld()
CepheusProtocol!AActor::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalUpdateComponents()
CepheusProtocol!UWorld::UpdateWorldComponents()
CepheusProtocol!UWorld::InitializeActorsForPlay()
CepheusProtocol!FSeamlessTravelHandler::Tick()
CepheusProtocol!UEngine::TickWorldTravel()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll