LoginId:29e2e204478707bb99f801b20c88cbf5
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001608ea79ef8
CepheusProtocol!ABaseGameState::VisionGridUpdateForFactionSubBatch() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Core\Gamemode\BaseGameState.cpp:4020]
CepheusProtocol!ABaseGameState::VisionGridMainUpdate'::24'::<lambda_1>::operator()() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Core\Gamemode\BaseGameState.cpp:3906]
CepheusProtocol!TAsyncQueuedWork<void>::DoThreadedWork()
CepheusProtocol!LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork'::2'::<lambda_1> >'::13'::<lambda_1>::operator()()
CepheusProtocol!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork'::2'::<lambda_1> >'::13'::<lambda_1>,0>::CallAndMove()
CepheusProtocol!LowLevelTasks::FTask::ExecuteTask()
CepheusProtocol!LowLevelTasks::FScheduler::ExecuteTask()
CepheusProtocol!LowLevelTasks::FScheduler::WorkerMain()
CepheusProtocol!UE::CompressedBuffer::Private::FHeader::CalculateCrc32()
CepheusProtocol!FThreadImpl::Run()
CepheusProtocol!FRunnableThreadWin::Run()