#Crash Report (07-2-2025)

1 messages · Page 1 of 1 (latest)

dry forum
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LoginId:0d07bc41459f075423213dadbac6613e
EpicAccountId:a096679acd0b4765bbcea9e7dd5e9d31

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000040

CepheusProtocol!UClass::FindFunctionByName()
CepheusProtocol!UObject::FindFunctionChecked()
CepheusProtocol!UUnitComponent::ServerSetParachuteState() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Intermediate\Build\Win64\UnrealGame\Inc\CepheusProtocol\UHT\UnitComponent.gen.cpp:8280]
CepheusProtocol!FTimerUnifiedDelegate::Execute()
CepheusProtocol!FTimerManager::Tick()
CepheusProtocol!UWorld::Tick()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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I Hosted a game (created a server). I clicked on "Return to Hub alone" and then it crashed.

flint grove
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Weird one: added something that'll hopefully fix it, but keep an eye out for it next patch.

dry forum
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Copy that. Thanks