#Horde mode finished crash

1 messages · Page 1 of 1 (latest)

stiff flame
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e30d01a0

CepheusProtocol!USkeletalMeshComponentBudgeted::SetComponentTickEnabled()
CepheusProtocol!UActorComponent::Activate()
CepheusProtocol!UActorComponent::OnRegister()
CepheusProtocol!UPrimitiveComponent::OnRegister()
CepheusProtocol!USkeletalMeshComponent::OnRegister()
CepheusProtocol!UActorComponent::ExecuteRegisterEvents()
CepheusProtocol!UActorComponent::RegisterComponentWithWorld()
CepheusProtocol!AActor::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalUpdateComponents()
CepheusProtocol!UWorld::UpdateWorldComponents()
CepheusProtocol!UWorld::InitializeActorsForPlay()
CepheusProtocol!FSeamlessTravelHandler::Tick()
CepheusProtocol!UEngine::TickWorldTravel()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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Horde mode finished crash

worn belfry
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End of game crash

last stump
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LoginId:49a1b3834a537dd01bfc3eaa8571b4f2
EpicAccountId:86a9ffac952e45ffbd3f77a49bb95f9e

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e30d01a0

CepheusProtocol!USkeletalMeshComponentBudgeted::SetComponentTickEnabled()
CepheusProtocol!UActorComponent::Activate()
CepheusProtocol!UActorComponent::OnRegister()
CepheusProtocol!UPrimitiveComponent::OnRegister()
CepheusProtocol!USkeletalMeshComponent::OnRegister()
CepheusProtocol!UActorComponent::ExecuteRegisterEvents()
CepheusProtocol!UActorComponent::RegisterComponentWithWorld()
CepheusProtocol!AActor::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalUpdateComponents()
CepheusProtocol!UWorld::UpdateWorldComponents()
CepheusProtocol!UWorld::InitializeActorsForPlay()
CepheusProtocol!FSeamlessTravelHandler::Tick()
CepheusProtocol!UEngine::TickWorldTravel()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

serene geyser
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x000002c9d8d46128

CepheusProtocol!UActorComponent::Activate()
CepheusProtocol!UActorComponent::OnRegister()
CepheusProtocol!UPrimitiveComponent::OnRegister()
CepheusProtocol!USkeletalMeshComponent::OnRegister()
CepheusProtocol!UActorComponent::ExecuteRegisterEvents()
CepheusProtocol!UActorComponent::RegisterComponentWithWorld()
CepheusProtocol!AActor::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalUpdateComponents()
CepheusProtocol!UWorld::UpdateWorldComponents()
CepheusProtocol!UWorld::InitializeActorsForPlay()
CepheusProtocol!FSeamlessTravelHandler::Tick()
CepheusProtocol!UEngine::TickWorldTravel()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll```
gloomy pine
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000022b7793a028

CepheusProtocol!UActorComponent::Activate()
CepheusProtocol!UActorComponent::OnRegister()
CepheusProtocol!UPrimitiveComponent::OnRegister()
CepheusProtocol!USkeletalMeshComponent::OnRegister()
CepheusProtocol!UActorComponent::ExecuteRegisterEvents()
CepheusProtocol!UActorComponent::RegisterComponentWithWorld()
CepheusProtocol!AActor::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalUpdateComponents()
CepheusProtocol!UWorld::UpdateWorldComponents()
CepheusProtocol!UWorld::InitializeActorsForPlay()
CepheusProtocol!FSeamlessTravelHandler::Tick()
CepheusProtocol!UEngine::TickWorldTravel()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

cinder inlet
#

LoginId:0d07bc41459f075423213dadbac6613e
EpicAccountId:a096679acd0b4765bbcea9e7dd5e9d31

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000020526df5528

CepheusProtocol!UActorComponent::Activate()
CepheusProtocol!UActorComponent::OnRegister()
CepheusProtocol!UPrimitiveComponent::OnRegister()
CepheusProtocol!USkeletalMeshComponent::OnRegister()
CepheusProtocol!UActorComponent::ExecuteRegisterEvents()
CepheusProtocol!UActorComponent::RegisterComponentWithWorld()
CepheusProtocol!AActor::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalRegisterComponents()
CepheusProtocol!ULevel::IncrementalUpdateComponents()
CepheusProtocol!UWorld::UpdateWorldComponents()
CepheusProtocol!UWorld::InitializeActorsForPlay()
CepheusProtocol!FSeamlessTravelHandler::Tick()
CepheusProtocol!UEngine::TickWorldTravel()
CepheusProtocol!UGameEngine::Tick()
CepheusProtocol!FEngineLoop::Tick()
CepheusProtocol!GuardedMain()
CepheusProtocol!GuardedMainWrapper()
CepheusProtocol!LaunchWindowsStartup()
CepheusProtocol!WinMain()
CepheusProtocol!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

worn belfry
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Working on potential fixes for these crashes now

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@stiff flame @cinder inlet