#Crashing approx every 10-20 minutes

3 messages · Page 1 of 1 (latest)

hoary hazel
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LoginId:d9b2082c4e0aa9936be40dbf509d1630
EpicAccountId:0a263ae7e8ed45ce8fa550d2af0d6e5b

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

CepheusProtocol_Win64_Shipping!ANewBaseVehicle::SetDeathPhysics_Implementation'::5'::<lambda_1>::operator()() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\NewVehicle\NewBaseVehicle.cpp:689]
CepheusProtocol_Win64_Shipping!FTimerManager::Tick()
CepheusProtocol_Win64_Shipping!UWorld::Tick()
CepheusProtocol_Win64_Shipping!UGameEngine::Tick()
CepheusProtocol_Win64_Shipping!FEngineLoop::Tick()
CepheusProtocol_Win64_Shipping!GuardedMain()
CepheusProtocol_Win64_Shipping!GuardedMainWrapper()
CepheusProtocol_Win64_Shipping!LaunchWindowsStartup()
CepheusProtocol_Win64_Shipping!WinMain()
CepheusProtocol_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

abstract ruin
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I have the same crash on EB. Devs gonna fix that in next patch

lilac vortex
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This should be fixed as of the patch a few hours ago