#Crash

25 messages ยท Page 1 of 1 (latest)

vague creek
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LoginId:22241cd049234c25c02841aa72c8bb48
EpicAccountId:5e34041583ff48ae949107b61372c9c5

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028

CepheusProtocol_Win64_Shipping!FGPUSortManager::FDynamicValueBuffer::Allocate()
CepheusProtocol_Win64_Shipping!FGPUSortManager::AddTask()
CepheusProtocol_Win64_Shipping!FGPUSpriteDynamicEmitterData::GetDynamicMeshElementsEmitter()
CepheusProtocol_Win64_Shipping!FParticleSystemSceneProxy::GetDynamicMeshElements()
CepheusProtocol_Win64_Shipping!FDynamicMeshElementContext::GatherDynamicMeshElementsForPrimitive()
CepheusProtocol_Win64_Shipping!TRDGLambdaPass<FHZBBuildPS::FParameters,FPixelShaderUtils::AddFullscreenPass<FHZBBuildPS>'::2'::<lambda_1> >::Execute()
CepheusProtocol_Win64_Shipping!UE::Tasks::Private::FTaskBase::TryExecuteTask()
CepheusProtocol_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<UE::Tasks::Private::FTaskBase::Init'::2'::<lambda_1> >'::5'::<lambda_1>,0>::CallAndMove()
CepheusProtocol_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask()
CepheusProtocol_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain()
CepheusProtocol_Win64_Shipping!UE::CompressedBuffer::Private::FHeader::CalculateCrc32()
CepheusProtocol_Win64_Shipping!FThreadImpl::Run()
CepheusProtocol_Win64_Shipping!FRunnableThreadWin::Run()

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while the evacuating the small outpost 2 juggernauts attacked and crashed the game

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@subtle orchid

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it was the same outpost you just fixed the collision on

subtle orchid
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can you post the save file for that outpost?

vague creek
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ye

subtle orchid
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we'll have to investigate a bit

subtle orchid
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thank you

vague creek
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sadly because the game crashed you will have to wait for 5 min or more

subtle orchid
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if it's consistent then that's fine ๐Ÿ˜›

vague creek
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no idea

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LoginId:22241cd049234c25c02841aa72c8bb48
EpicAccountId:5e34041583ff48ae949107b61372c9c5

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028

CepheusProtocol_Win64_Shipping!FGPUSortManager::FDynamicValueBuffer::Allocate()
CepheusProtocol_Win64_Shipping!FGPUSortManager::AddTask()
CepheusProtocol_Win64_Shipping!FNiagaraGpuComputeDispatch::AddSortedGPUSimulation()
CepheusProtocol_Win64_Shipping!FNiagaraRendererSprites::GetDynamicMeshElements()
CepheusProtocol_Win64_Shipping!FNiagaraSystemRenderData::GetDynamicMeshElements()
CepheusProtocol_Win64_Shipping!FNiagaraSceneProxy::GetDynamicMeshElements()
CepheusProtocol_Win64_Shipping!AddDrawScreenPass<FDownsampleDepthPS>'::2'::<lambda_1>::operator()()
CepheusProtocol_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask()
CepheusProtocol_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
CepheusProtocol_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete()
CepheusProtocol_Win64_Shipping!FGraphEvent::Wait()
CepheusProtocol_Win64_Shipping!FVisibilityTaskData::ProcessRenderThreadTasks()
CepheusProtocol_Win64_Shipping!FDeferredShadingSceneRenderer::BeginInitViews()
CepheusProtocol_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
CepheusProtocol_Win64_Shipping!FSceneRenderer::RenderThreadEnd()
CepheusProtocol_Win64_Shipping!FDepthBounds::CalculateNearFarDepthExcludingSky()
CepheusProtocol_Win64_Shipping!FRenderCommandPipeRegistry::StopRecording'::2'::<lambda_1>::operator()()
CepheusProtocol_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask()
CepheusProtocol_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
CepheusProtocol_Win64_Shipping!RenderingThreadMain()
CepheusProtocol_Win64_Shipping!FRenderingThread::Run()
CepheusProtocol_Win64_Shipping!FRunnableThreadWin::Run()

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it is consistent

subtle orchid
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that's good, makes it easier to track down the cause

vague creek
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evac all from that outpost when 2 jugs come to attack it

subtle orchid
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we'll investigate. i'm heading off for today but will try to take a look at it tomorrow morning

vague creek
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sure gn

subtle orchid
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thanks for the reports ๐Ÿ™‚

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and the save file!

vague creek
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also going to send save right before the crash it autosaved

subtle orchid
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even better

subtle orchid
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thank you, i'll let you know if we find anything.

vague creek
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np thank you for working on this game ๐Ÿ˜„