general-suggestions
Drivable vehicles.
make little civillian Groups ,civillians who will spawn randomly on certain areas
Extracting civs should give doctrine points even if just a tiny amount
solder and vehicles upgrades
uh-c1 gunship and uh-1
California, State of emergency.
Refueling stations
Recovery system for units
Option to remove UI
M10 booker
playable Patient Zero or Zombies
Give us the guard!
Aircraft carrier or airfields
Ground Emplacements
AI Behaviors and Upgrades
Flag pole
Make a aftermath NEWS report.
Deleting units option
New Enemy
Manned 50 cal
I would love to see Cepheus lean into the horror side of things.
Watch Tower (Guard) get a health bar
Small evac helipads not working in experimental
Forcing Players to expand [Moon Bay Map].
Allow supporters with camos to use them on the experimental branch…
CrashReport 06.07.2025
Making barracks able to garrison troops in reserve.
SilentSong June 13th Crash report
AI Behaviors
Grid building option
new building called the "Armory"
Side arm and handgun grip sugestion
Kriegs Emporium Of Wishlist Ideas & Concepts [For Dev's & Staff Discussion Only]
Auto Weapon Switching When Winchester
RTS drone customisation
PvP
Channels & Roles: Playtest Question
Mrls sugguestion
Units vanish when shooting civs
Options menu, and *only* the options menu, in another language
Bugs found
Retain Building Orientation during repeated construction
Guard Tower Soldier shadow appears as a pixelated mess if you zoom out too far
Lighting looking very bright even at dusk?
Podcast build bugs found
Animation arm bug
Operator won't spawn
PB i guess softlock (bug)
Heli and sound
Idle Animation moonwalking (fixed 12.23.24)