First one, when being tasked with many stuff, Ants confuse between task objectives like building/placing. They would just clustered up and darting left around On the Spot till Forever. Exit and rejoin doesn't help. But if it was building task, remove/reapplied the spot with other build command (that is more resources costing) "would" "fix" the bug. But for gather commands, the loaders had no choice to cancel their task except removing their destination and rebuild it up. Leave it long enough and whe exit-rejoin, this happen. (Also, it was a round im replaying. After the bug, the round were marked with finished, but with no "previous run".)
#Bug - Multiple types
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Second one, (building) ant would Climb over walls as if it was air/cleared when there are too many building tasks and other tasks, with digging being prioritized.
Third one, sometime the Giant ant and Attacker ant got their counter malfunctioned. Example, only 7 slots available but can create 8 ant, or in other case, 6 ants.
^ example of clustering up
(i can recreate the other bugs if u want)
Fourth one, card fuse counter sometime doesn't do right. Example i have 30 cards and that should make 10 fusion (3x10) in the Merge All button. but counter Sometime show like 7 fusions only.