#cs-updates

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[ MISC ] Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details. Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measurement was only available for connections relayed over SDR. Jitter data is include...

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Changelist 25165036
Changed: Depots (public, build 15656858)

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[ MISC ] Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e....

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Changelist 25505309
Changed: Depots (dpr, build 15908369)

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Changelist 25505548
Changed: Depots (public, build 15908369)

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Changelist 25505553
Changed: Timeline Markers Update, timeline_marker_svg

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[ THE ARMORY ] The Armory is now available in the store ( Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle Purchase and activate an Armory Pass to start earning Armory Credits Make progress toward credits whenever you earn XP with an active Armory Pass Redeem credi...

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Changelist 25507123
Changed: Depots (public, build 15910582)

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Changelist 25507149
Changed: Depots (dpr, build 15910582)

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Changelist 25524855
Changed: Depots (public, build 15923186)

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Changelist 25542927
Changed: Depots (public, build 15936283)

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[ MISC ] Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage Fixed 3rd person weapon angles to fully incorporate recoil Fixed missing cascade shadows on some community maps Fixed the Armory weapon preview having extra models Network jitter graphs now have a number in the upper right hand corner ...

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Changelist 25558997
Changed: Depots (public, build 15947149)

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Changelist 25619150
Changed: Depots (public, build 15973486)

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[ GRAPHICS ] Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled. Improved lighting artifacts in various interior places when compiling maps. [ MISC ] Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. ...

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Changelist 25637760
Changed: Depots (public, build 15986949)

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Changelist 25657501
Changed: Depots (dpr, build 16001466)

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Changelist 25657781
Changed: Depots (public, build 16001466)

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Changelist 25677555
Changed: Depots (dpr, build 16015437)

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Changelist 25677801
Changed: Depots (public, build 16015437)

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Changelist 25736441
Changed: Depots (public, build 16057663)

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[ GRAPHICS ] Fixed mixed resolution rendering from erroneously resetting during map changes. Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools. Fixed detail normal UV scaling. Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode. Added an option to apply albedo color correc...

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Changelist 25737577
Changed: Depots (dpr, build 16058698)

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Changelist 25737618
Changed: Depots (public, build 16058698)

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Changelist 25755814
Changed: Depots (public, build 16071819)

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Changelist 25776112
Changed: Depots (public, build 16087659)

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Changelist 25866121
Changed: Depots (public, build 16156846)

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[ MAPS ] Vertigo Fixed a bad collision interaction between grenades and a prop. Fixed a wall bang exploit. Mills Updated to the latest version from the Community Workshop (Update Notes). Added localization strings for location callouts. [ MISC ] Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions...

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Changelist 25886368
Changed: Depots (public, build 16172454)
(noisy changelist)

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Changelist 25903551
Changed: Depots (public, build 16184206)

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Changelist 25941771
Changed: Timeline Markers Update, Depots (public, build 16213816)
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[ JUMPING ] Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0). Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin. Improved consistency of successfully landing on surfaces very close to t...

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Changelist 25941875
Changed: Depots (Added 1.40.4.3, build 16213816)

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Changelist 25941894
Changed: Depots (Added 1.40.3.7, build 16058698)

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Changelist 25941911
Changed: Depots (Removed 1.40.0.2)

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Changelist 25960942
Changed: Depots (public, build 16228412)

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[ MISC ] First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV. Fixed a regression with smoke rendering from old demo files. Fixed damage report to show correctly in Casual and Deathmatch game modes. Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt...

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Changelist 25979682
Changed: Depots (public, build 16243257)

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Changelist 26080827
Changed: Depots (public, build 16320304)

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[ GAMEPLAY ] Various adjustments to bullet hit feedback. Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen. Jumping in place on a sloped surface will no longer result in players sliding a short distance. Fixed a bug where C4 could be defused from any height. [ ANIMATION ] Fix...

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Changelist 26094703
Changed: Depots (dpr, build 16331695)

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Changelist 26095207
Changed: Depots (public, build 16331695)

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Changelist 26097936
Changed: Depots (public, build 16333861)

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Changelist 26150292
Changed: Depots (Added 1.40.4.7, build 16333861)

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Changelist 26163297
Changed: Depots (public, build 16382602)
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[ NETWORK ] Fixed a case mid-spray where lag compensation wasn't aware of the user's "Buffering to smooth over packet loss / jitter" setting. Improved clock synchronization to better handle downstream jitter bursts. [ TELEMETRY HUD ] Changed the method for measuring network quality to measure how much network is negatively impacting gameplay. It...

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Changelist 26163338
Changed: Timeline Markers Update, Depots (1.40.4.7)

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Changelist 26163376
Changed: Depots (Added 1.40.4.8, build 16382602)

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Changelist 26183519
Changed: Depots (public, build 16398395)

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[ DAMAGE PREDICTION ] Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim p...

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We're happy to announce the return of the momentarily lost classic, Train. [video webm= mp4= poster= autoplay=true controls=false] There's plenty of classic Counter-Strike in every inch of this map—but we also made sure to mix up the gameplay a bit to keep you Train veterans on your toes. We also gave it a full visual overhaul, which means your ...

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Changelist 26183561
Changed: Depots (dpr, build 16398395)

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Changelist 26202516
Changed: Depots (public, build 16412344)

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Changelist 26202545
Changed: Depots (dpr, build 16412344)

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[ MAP GUIDES ] Fixed a bug where missing text for a user's language wouldn't fall back to English [ MAPS ] Train Fixed various collision issues including a higher fidelity for the orange train on B site Minor fixes on textures stretching Fixed various gaps in map Disabled player collision on radio Updated radio sound Added vphysics clip to platf...

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Changelist 26220335
Changed: Depots (public, build 16426026)

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Changelist 26220356
Changed: Depots (dpr, build 16426026)

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Changelist 26228364
Changed: Depots (public, build 16432265)

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Changelist 26228369
Changed: Depots (Added 1.40.5.1, build 16432265)

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Changelist 26228390
Changed: Timeline Markers Update, Depots (1.40.5.1)

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Changelist 26271029
Changed: Depots (public, build 16465245)

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[ GAMEPLAY ] Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions Fixed a case where damage prediction was incorrect du...

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Changelist 26271379
Changed: Timeline Markers Update, Depots (1.40.5.2)

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Changelist 26289200
Changed: Depots (public, build 16479532)

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Changelist 26289225
Changed: Timeline Markers Update, Depots (1.40.5.3)

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Changelist 26394791
Changed: Depots (dpr, build 16558361)

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Changelist 26394989
Changed: Depots (public, build 16558361)

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[ SHANGHAI 2024 MAJOR ] The Shanghai Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more. Purchase a Shanghai 2024 Viewer Pass to receive an upgradable Shanghai 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Addit...

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The Counter-Strike Major has come to Shanghai. Over the past month, teams from around the world challenged the best in their region for their spot in the Major. Now the dust has settled and 24 teams remain--perennial favorites, seasoned veterans, and more than a few newcomers. The Shanghai Major Hub is now open for business, complete with the Pi...

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Changelist 26396120
Changed: Depots (dpr, build 16559327)

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Changelist 26396398
Changed: Timeline Markers Update, Depots (1.40.5.4)

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Changelist 26477644
Changed: Depots (public, build 16619281)

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[ SHANGHAI MAJOR ] Updated MIBR player sticker items autographed by Lucaozy with the autographs of brnz4n. Fixed a UI bug that allowed dropping Pick'Em team logos outside of Major Pick'Em hub using both mouse buttons. Pick'Em challenge picks can now be placed for the upcoming Elimination Stage of Shanghai Major. [ DAMAGE PREDICTION ] Predicted r...

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Changelist 26479910
Changed: Depots (Removed 1.40.3.0)

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Changelist 26479939
Changed: Timeline Markers Update, Depots (1.40.5.5)

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Changelist 26566847
Changed: Depots (public, build 16687167)

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Changelist 26582687
Changed: Timeline Markers Update

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Changelist 26584392
Changed: Timeline Markers Update

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Changelist 26705233
Changed: Depots (public, build 16794210)

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Changelist 26705259
Changed: Timeline Markers Update
(noisy changelist)

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[ SHANGHAI MAJOR ] Shanghai 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations. [ GAMEPLAY ] Adjusted the threshold at which death notice displays attacker as "flashed". Explosion...

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Changelist 26723555
Changed: Depots (public, build 16806987)

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[ MAPS ] Inferno Adjusted clipping on scaffolding on B site [ MISC ] Fixed a problem on team select screen for servers with no auto-select time limit. Fixed a regression with annotation_load command. Fixed a crash for give item_assaultsuit command. Adjusted the rarity of the rare AK-47 inspect animation. Fixed a regression with the rare Desert E...

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Changelist 26767033
Changed: Depots (dpr, build 16838234)

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Changelist 26845595
Changed: Depots (dpr, build 16895264)

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Changelist 26881578
Changed: Depots (dpr, build 16920095)

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Changelist 26897515
Changed: Depots (dpr, build 16931788)

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Changelist 26899911
Changed: Depots (public, build 16933364)

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[ MAPS ] Inferno Adjusted clipping on stairs under balcony [ MISC ] Fixed offset discrepancy in legacy SSG08 model. Fixed stickers mask on legacy Dual Elites magazine model. Fixed Dual Elite pistol holster floating off the local firstperson leg model. Fixed a regression in grenade interactions with ragdolls. Fixed a bug where +attack2 and +looka...

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Changelist 26900033
Changed: Timeline Markers Update

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Changelist 26911379
Changed: Depots (dpr, build 16933364)

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Changelist 26911527
Changed: Depots (Added 1.40.5.7, build 16806987)

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Changelist 26916703
Changed: Depots (dpr, build 16946170)

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Changelist 26933268
Changed: Depots (public, build 16958277)

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Changelist 26933273
Changed: Timeline Markers Update, timeline_marker_svg

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[ MAPS ] Train Fixed various minor visual bugs and gaps in world Added dirt and wetness onto crates and tarps where appropriate Widened opening on A site between Hell and Tunnels Opened container door on back of the train near Ivy/Tunnels [ MISC ] Fixed a case where ragdolls could get created with extreme initial velocities Added markup for indi...

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Changelist 26978169
Changed: Depots (Added 1.40.5.9, build 16958277)

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Changelist 26999317
Changed: Depots (public, build 17006600)

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[ SHANGHAI MAJOR ] Shanghai 2024 Major sticker capsules are now on sale for 75% off [ ARMORY ] Desert Eagle | Heat Treated is no longer available to claim from The Armory [ MISC ] Fixed finger placement during Huntsman knife in-game inspect animation Fixed a bug where grenade icons weren't disappearing on the spectator map Fixed a case when spec...

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Changelist 27034388
Changed: Depots (public, build 17032840)

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Changelist 27034777
Changed: Depots (dpr, build 17032840)

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Changelist 27098228
Changed: Timeline Markers Update

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Changelist 27103004
Changed: Depots (Removed 1.21.3.1, Removed dpr, Removed dprp, Removed test)

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[ MISC ] Minor performance optimization for some CPU-bound cases. Follow recoil setting during spectating will now obey spectator target's crosshair setting if target's crosshair is shown. Added support for updating existing map annotations on Steam Workshop. For example use "workshop_annotation_submit 123456" to update your submission ID=123456...

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Next week we will say "goodbye" to Premier Season One, and "hello" to Season Two. To celebrate, every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal. Your medal includes detailed Season Statistics that you can view by clicking on the medal in your inventory. Review your Season One highs and ...

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Changelist 27191225
Changed: Depots (Added 1.40.6.2, build 17084099)

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Changelist 27192899
Changed: Depots (public, build 17148705)

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Changelist 27207103
Changed: Timeline Markers Update

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Changelist 27209395
Changed: Depots (public, build 17162095)

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[ PREMIER ] Premier Season Two is here, and Premier matchmaking has resumed Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish ...

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Welcome to Premier Season Two. If you haven't heard the news, here's what's new in Season Two. Vertigo is out, Train is in, the M4A4 is more... A4-dable... and we've tweaked the FAMAS. Season Two runs from now through the Austin Major, at which point players who meet the requirements will be awarded a Premier Season Two Medal. The color will cor...

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Changelist 27227779
Changed: Depots (public, build 17177704)

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Changelist 27298987
Changed: Depots (public, build 17230622)

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[ MISC ] Fixed AUG scope stencil filter bug near water surfaces. Fixed Premier progress bar not displaying properly in low resolutions. Fixed certain UI panels not rendering transparently when using CMAA2 and HDR performance settings simultaneously. Improved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but...

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Changelist 27354444
Changed: Depots (public, build 17272995)

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[ PREMIER ] Adjusted the logic that determines when players are too far apart in CS Rating to participate in matchmaking together as a party. In most cases, players who used to play together as a party in Premier Season One will be able to party together in Premier Season Two. [ UI ] Added "Get Service Medal" UI element directly to the main menu...

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Changelist 27428476
Changed: Depots (Added 1.40.6.7, build 17272995)

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Changelist 27469545
Changed: Depots (public, build 17359244)

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Changelist 27603216
Changed: Depots (public, build 17459940)

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Changelist 27603315
Changed: Timeline Markers Update, Depots (1.40.6.9)

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Changelist 27707318
Changed: Depots (public, build 17538224)

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[ MAPS ] Inferno Fixed roof geometry at church that was visible from boiler entrance. [ MISC ] Fixed a case where voice chat would break after unloading a Steam Workshop map. Fixed a case where game client would crash if certain community server plugins were restricting networking of player entities. Fixed several bugs in applying patches UI.

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Changelist 27764301
Changed: Depots (public, build 17581511)

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Changelist 27783775
Changed: Depots (public, build 17595823)

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Changelist 27899918
Changed: Depots (public, build 17680670)

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Changelist 27922124
Changed: Depots (public, build 17699163)

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Changelist 27966774
Changed: Depots (public, build 17732524)

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Changelist 28061012
Changed: Depots (public, build 17800215)

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New weekly care package drop collections, Spring cleaning on Inferno and Train, and an update to content in the Armory—today's update contains a little something for everyone! New Drop Collections Your weekly care packages just got a bit more interesting. Three new weapon collections have been added to the care package drop list, so keep an ey...

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[ WEEKLY CARE PACKAGE ] Added three all-new weapon collections to the Weekly Care Package drop list: Ascent, Boreal, and Radiant Removed four weapon collections from the Weekly Care Package drop list: Bank, Italy, Lake, and the original Train collection [ ARMORY ] Added new Armory Content: The Train 2025 Collection The Fever Case A new Limited E...

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[ MISSIONS ] Added Weekly Missions, which can be entered though the main menu or play menu. Players receive one mission each week. The weekly mission expires after 7 days and rewards XP for completion. [ MAPS ] Removed community maps Basalt, Edin, Palais, and Whistle from all game modes. Added community maps Jura, Grail, and Agency to Competitiv...

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Today's update includes several community maps, a rearranging of casual and deathmatch map groups, and the introduction of weekly missions! Weekly Missions Your mission, should you choose to accept it, can be completed for bonus XP. Each week you'll get a new mission, and you can access your mission in the Main Menu and in the Play Menu.

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[ MISSIONS ] Fixed a case where mission progress appeared to be reset when reconnecting to a match in-progress. [ MAPS ] Grail: Updated to the latest version from the Community Workshop (Update Notes). [ GRAPHICS ] Fixed a case where fire was visible through smoke. [ AUDIO ] Various UI sound bug fixes and tweaks. [ MISC ] Various crash fixes and...

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[ MAPS ] Fixed a bug where searching for Defusal Group Alpha would lead to Anubis and Defusal Group Delta would lead to Vertigo. Jura: Updated to the latest version from the Community Workshop (Update Notes). Grail: Updated to the latest version from the Community Workshop (Update Notes). Brewery: Updated to the latest version from the Community...

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[ GAMEPLAY ] Fixed a bug where weapons purchased with "Buy & Throw" could be refunded after firing. [ PREMIER ] Season Two world and regional leaderboards are now populated. [ MISC ] Added HUD "Glow Weapon with Rarity Color" setting. Minimally scraped stickers now cover over the gap on the front grip of the AK-47.

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Changelist 28969187
Changed: Timeline Markers Update, Steam Deck Compatibility (Unknown → Unknown), Depots (public, build 18451221)

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[ GAMEPLAY ] Deathmatch mode now allows unbalanced teams. [ GRAPHICS ] Fixed a case where molotov and incendiary fire was visible through the AK-47 viewmodel. Fixed a case where stickers covering the gap on the front grip of the AK-47 weren't lit correctly in left hand mode. Fixed a case where inventory item icons rendered incorrectly while scop...

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The BLAST.tv Austin Major is fast approaching! Activate your Austin 2025 Viewer Pass and set your Pick'Ems before the first matches start, and you'll be well on your way to upgrading your Challenge Coin and earning Souvenir Tokens. Speaking of which... Souvenir Highlight Packages Just like previous Majors, you'll have the opportunity to claim a ...

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[ AUSTIN 2025 MAJOR ] Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality! Highlight Souvenir Packages can now be acquired for the Playoff matches. [ MISC ] Added in-game lobby voice chat and voice chat during Premier Pick/Ban phase. Fixed bad command flows in point_servercommand entities. Fixed community...

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Premier Season Three begins today! It's time to start working toward your Season Three Medal. As before, the color of your medal will correspond to the highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25 (up to five bars). To be eligible for a medal, you'll need an account in good st...

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[ Premier Season Three ] Premier Season Three is now open for business Added Overpass to the Active Duty Map Pool Removed Anubis from the Active Duty Map Pool [ GAMEPLAY ] Incendiary Grenade - incendiary grenade fire spreads more rapidly MP9 - increased recoil magnitude and substantially reduced jumping accuracy In Competitive modes, Counter-Ter...

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[ ANIMATION ] The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations Replaced/updated all chicken animations [ GAMEPLAY ] Improvements to damage prediction ...

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[ GAMEPLAY ] Fixed a case where weapons could be fired prematurely due to a redeploy after a reload Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates Fixed a case where air strafing would result in higher than usual velocities Speculative fix for a rare case where the dropped bomb appear...

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[ GAMEPLAY ] Fixed a bug that would allow you to inspect a grenade after priming. Fixed a bug that would prevent firstperson viewmodel lag. Molotov again uses the correct fire particle. Incendiary and smoke grenades now play the correct sounds. Adjusted firstperson molotov audio and particle event timing. Fixed a bug that would cause bhopping pe...

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[ MAPS ] Ancient and Shoots Added nighttime versions. Refreshed all ancient materials to use latest CS2 shaders. Added new blending options for ancient materials including wetness and moss. Added "ancient_zoo.vmap" with all assets and blending examples for mapmakers.[ ITEMS ] Deluge Music Kit Box is now available for purchase in standard and Sta...

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[ MAPS ] Ancient Reverted "house" roof decorations near CT spawn. Restored the ability to wallbang the plywood in "cave". Various changes to the daytime soundscape. Fixed items getting stuck behind the rubble pile on T side of B. Player clipping adjustments.Shoots Player clipping adjustments.Ancient and Shoots More Ancient and Shoots source cont...

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[ MAPS ] Ancient Restored some grenade lineup visuals. Misc clipping fixes.[ ANIMATION ] Fixed issues with the classic knife's inspect animations. Fixed the deploy for the Stiletto knife. Fixed the deploy for the Butterfly knife. Updated Talon knife inspect while 'fidgeting' to be more responsive. Adjusted Flip knife animation when inspecting im...

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[ MISC ] Fixed an issue where player sounds would not visualize correctly on the minimap. Fixed a crash when changing sound devices. Fixed a case where sounds would play incorrectly as players move through water. Fixed a case where viewmodel motion due to view angle changes misbehaved at certain frame rates.[ UI ] Minor fixes to the Loadout UI l...

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[ MAPS ] Agency Updated to the latest version from the Community Workshop (Update Notes) Grail Updated to the latest version from the Community Workshop (Update Notes) [ ANIMATION ] Viewmodel animation fixes for the Bowie, Bayonet, Kukri, Outdoor, Paracord, and Skeleton knives. [ MISC ] Improved performance when firing weapons. Fixed a case wher...

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Hear that? It's the sound of a new update in CS2... and your grenades, which now have unique higher-fidelity sounds for draw, inspect, pin-pull, and throw. For community map makers, there's a new scripting system available along with some examples for you to check out. All that and more in today's update! Spectator Loadout Finally, a reason to b...

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[ GENESIS COLLECTION ] The Genesis Collection is now available, featuring 17 finishes from community contributors. Access items in the Genesis Collection via the Genesis Uplink Terminal, available as a weekly drop. [ MAP SCRIPTING ] Added cs_script, a JavaScript based scripting system for Counter-Strike maps. Added script_zoo.vmap to demonstrate...

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[ GENESIS COLLECTION ] Customers in Belgium, Netherlands, and France can now unseal their Sealed Genesis Terminal items. Fixed purchasing errors for users with Steam Wallet funds in Chilean Peso, Colombian Peso, Costa Rican Colón, Indonesian Rupiah, Indian Rupee, Japanese Yen, South Korean Won, Kazakhstani Tenge, New Taiwan Dollar, Ukrainian Hr...

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[ MAP SCRIPTING ] Updated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis. Changed point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode. Fixed point_script ...

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[ MISC ] Updated collision around Mirage top of ladder hole. Updated R8 Revolver geometry and animation scale. sv_subtick_movement_view_angles will now only send subtick view angles to the server with other subtick events instead of sending them for every frame they change. Enabled Vulkan defragmentation to help alleviate texture streaming overh...

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[ ARMORY ] Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists. Added Dr. Boom Charms collection featuring 22 new charms. Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists. Added Sugarface 2 Stickers colle...

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[ MAPS ] Updated Palacio, Rooftop, and Golden to the latest Community Workshop versions. [ MISC ] Adjusted AUG and SG 553 scope dot sizes. Added game options for dot scale and sniper rifle scope thickness. Added letterbox for camera path transitions. Fixed a regression in certain bullet penetration scenarios. Stability improvements. [ MAP SCRIPT...

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[ ENGINE ] Updated engine code to the latest version of Source 2. Reworked bullet penetration simulation to reduce CPU usage. Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting. [ GAMEPLAY ] Defusing C4 will now lower the viewmodel weapon, prevent scoping, and dela...

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The bomb has been planted and you're running out of time. It's the return of retakes! In this classic game mode, each round drops you in to a fast-paced 4v3 after-plant scenario. Select your loadout card each round, check the map to coordinate with your teammates, and use your resources wisely to defuse (or defend) the planted bomb. The clock is...

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[ GAMEPLAY ] Adding Retakes as official game mode supporting Defusal Group Alpha and Defusal Group Delta maps on official matchmaking servers. Fixed Molotov and Smoke interaction logic in cases when multiple smokes are active in the map. [ MAPS ] Updated Golden to the latest version from Steam Community Workshop (Update Notes) Updated Palacio to...

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[ GAMEPLAY ] Increased matchmaking party size for Retakes to allow 4 players in a party. Fixed a case where players joining Retakes round during freeze time could spawn at a wrong spawn point. Fixed bot manager logic to make room for players by first kicking dead bots and bots who are not controlled by a human. [ MISC ] Stability improvements.

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[ MISC ] Improved player movement prediction when colliding with other moving players. Added scope in/out sound prediction to play immediately for local player. Retake loadout cards will now randomly offer M4A1-S or M4A4 if player has both equipped in their CT loadout. Added Body Armor to 4v3, 4 Bad Guys Left, and Blind Fire cards. Added Dual Be...

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[ GAMEPLAY ] Fixed a case where air acceleration was clamped incorrectly while surfing. Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex. Fix a bug causing "Delay Sniper Rifle Un-Scope after Shot" to be inconsistent. [ DEMO ] Added TrueView demo playback, which reconstructs the observed ...

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Today we're adding a new feature to demo playback called TrueView.  With TrueView, demo playback will match the player's original experience much more closely. Previously, demo playback showed the server's view of the world, without accounting for network latency. This could be confusing because shots would hit that didn't look like they shoul...

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[ MAJOR ] The StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more. Purchase a Budapest 2025 Viewer Pass to receive an upgradable Budapest 2025 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Addition...

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[ MISC ] Fixed ability to plant C4 while standing on top of a teammate. Fixed a rendering bug on transparent charms attached to planted C4 or dropped weapons. Fixed a bug where Budapest 2025 Coin sometimes wasn't showing up in the scoreboard. Fixed a replay bug causing infinite shell casing effects. Updated the Budapest 2025 Imperial Esports sti...

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