#Amazing game, some toxicity

1 messages · Page 1 of 1 (latest)

wraith maple
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So first of all I have absolutely been addicted lately, kudos to the whole team. The audio pops, is useful and addicting. The map designs are cool, the themes and the actual 3D models on some of them. The skins are cool and thematic. I don’t spend money on mini transaction but this is one I would. The searching for a game is so well done. The different modes. And all that in a free mobile app is bonkers. I really hope they make good money on the premium, board sets and skins. I sure as hell am watching a lot of ads for them 😉 AWESOME THANK YOU

One thing I wanted to ask the community is about the powers of the one that creates a lobby. Is it normal for people to kick you out when they lost to you in the previous game? I’ve had a few cases. Two that I’m sure about because it was straight after game. One time this old tree avatar guy kicked me from the lobby straight after losing to me. Which I don’t really mind, just weird how you can kick people from your lobby (I’m sure there is a reason the feature exists). And another time this badmo Canadian guy let me sit in the lobby waiting for 10 minutes for people to show up and kicked me last second so I’d waste my time. All because in the previous game I made a vengeful play to make sure he didn’t win and spammed a few emojis. But I mean cmon man make me sit there waiting… also just saw that he’s first in the ranking ladder, does that mean he’s the best player?

Just wanted to know how common this type of stuff is

wraith maple
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Also just looking around a bit more in here I noticed two different messages from the devs on what’s coming and boy am I happy with what I saw. For one the queuing system would fix the issues I described above. And the other things make so much sense to be the next things added. I instantly noticed these missing when I started playing a lot. The after game screen rework to show who ranked where and what points you got and even the little mvp thing makes so much sense. The extra missions, points and incentives for people to feel like they are achieving something make a lot of sense too. The gameplay is great, these things around the gameplay is what’s needed. Just instantly makes me feel like the devs understand what the game needs and have a great vision for it. The UI and main screen revamp I’m not sure, gonna have to wait and see. Not that I’m particularly impressed with it right now but there is zero complains. It does what it has to do well. I trust these guys to cook up something good tho. The path forward is exciting!

urban igloo
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@wide quest might be able to shed light on kicking basis there 😄

Battle Cards will be the most game changing aspect to RISK when it comes out

wide quest
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I kick players who might be snipers, colluders, sometimes at random. I always kick within seconds, to make someone wait minutes is very rare. If I used you as a prop to fill a lobby you must have been targeting in previous games and kept rejoining the lobby intending to target again.

trim dust
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I mean I try not to join lobbies of people I was previously playing with in ranked. I rarely setup my own lobby for ranked. If I do I kick people depending on joining time, emotes etc sometimes as you get a sixth sense for possible colluders.

Also kick players I recognize due to fair play rules.
Either way simple solution is host your own then you control who joins etc

wraith maple
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The battle cards sound interesting, any post you can point to that explains them better?

Cant create lobbies with the maps I like cause I don’t have them 🙁

@wide quest so basically “it doesn’t happen but if it did you deserved it”. I targeted you in one game which is uhm just part of the game btw and then straight after you used me as a prop… I didn’t keep targeting you mate. Use bots if you want to fill out the lobby. Next time I see you Ill stay in, be nice don’t kick me again 🙂

urban igloo