#turn duration...?

1 messages · Page 1 of 1 (latest)

amber dagger
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I am just curious, wanted to know how people feel about different turn durations.

Do you prefer short (60s), super short (30/45s), medium (90/120s), or long (3/5min)? And for what reasons? Is this a dealbreaker for certain turn durations?

I'll start: I prefer medium length turns (90-120s), because I want time to think after the other turns have been taken, because a lot can happen between one turn and the next.... and I like to have enough time to consult the blitz calculator for caps if I need decide whether I have enough troops when I'm drafting, etc.

Also, games can run long and sometimes you just gotta do something while you are between turns, but also need to pay attention the game... harder to do that on shorter turns.

60s is a little fast for me, I can do it but it's like... it's kinda stressful. I can't even fathom 30/45s. On the other hand, 3/5min seems like way too long, and would be super annoying when people bot out. So I find 90-120s to be the right amount for me, and generally won't stray outside those options (occasionally will play a 60s game but like... I have to be in a certain mood for that)

But I want to know, what about you?

keen drum
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I find that most “normal” popular modes that usually would be played with 60s timers require 90s (or longer) on mobile or the disadvantage by not being able to complete a big move on just one or two turns a game result in a loss. I occasionally still play those games at 60s on mobile, but only if I’m feeling reckless. Occasionally I’ll even host a 120s lobby or join one, but play 90s most of the time.

I really enjoyed playing a bunch of games with 30s timers on airship (also on mobile). That requires planning on other peoples turns and no time to do anything but act on your turn and still you cannot possibly make any big moves across the board so you have to plan around that and the fact that any pc players will be able to be more active than you can. An interesting challenge.

edgy plaza
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I personally find 90s best for mobile. On PC though a 60s turn timer is rarely used all the way. Usually people play 60s and only take maybe 10 seconds for a full turn. Using all 60s is for clearing the whole board. Thinking is usually done on the persons turn before your own on the pro level. I'd say 30s with time added for each action would be best for me and most people. Since most of us only use 10 seconds 90% of the time anyways.

amber dagger
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Yeah, that's something interesting... the mobile/PC difference. I play mostly on mobile so that's maybe why I prefer the 90/120s games... certainly is faster to move on a PC if you are used to it...

hybrid sluice
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I really like 120secs and would honestly play above this just cause I love long Risk games. I don’t really like timers so short that you can’t even finish your plan on your turn; kinda takes away the point of having a turn in a way… like this used to be a board game with (I’m assuming) infinite turn time. When I spend a long time drafting in online games sometimes ppl emote n I’m like excuse me this is fun for me xD

rotund warren
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Since I've played since 2018 60s was the standard for ranked games (and a couple years pre-steam release) - so although it's less thinking time, it's instinctively at this point that >60s is just unused & at best a frustration when others take longer.

It's a bit more understandable for newer players (post-steam release) to prefer longer timers, attack speed is a completely different ballpark now..

Ideally I'd like to see 30s become a norm, but exclusively with dynamic turn timer. I know it's a little unusual to have "unlimited attack time" but your pathing for kills / territories, and your thinking time, are notably reduced at 30s - if you figure out optimal pathing within the 25s you've got enough time to take everything you need to with 5s backup for splitting troops as needed too.

It'd really need dynamic turn timers to be enforced on ranked to be viable that way, but, it'd also be a massive gain vs stallers (either they have no territories to attack and can only waste 30s, or they have territories to attack but annoy everyone else enough that turn that they won't have any next turn)

edgy plaza
rotund warren
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That's how the dynamic turn timer already works (+x for mobile, +y for pc)
The thinking on your own time is something most players will do, and hopefully grow out of - but will continue being a new player thing to do, so shouldn't be ruled out as it would make that mode non-beginner friendly (not a great way to introduce new players to a setting you'd like them to use)

amber dagger
hybrid sluice
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I HATE the idea of speed being = proficiency or superiority of competence in any game or life pursuit. How does one weigh enjoyment? How do you quantify the scenic route? I can remember being really very satisfied by studies that proved that speed reading is terrible for comprehension since I always LIKED to read extremely slow, taught myself to read, was entirely proficient and YET there’s always some that want to prove they are the ‘best’ bc they’re doing it really, really fast. In surfing, they usually say the ‘winner’ is the one having the most fun… (obviously there’s an exceptional clause for speedrunning since the incentive there is to beat a record on time)

ALSO! We haven’t even BEGUN to talk about relativity and how everyone experiences time differently at different uhh.. times lol! 5 seconds of deep focus (on a good day and this is the EXACT thing you want to be doing rn) is very different to 5 seconds but your leg is itchy and the meaning of life is- and, was that the cat?! - and you’ve very, maybe, possibly left the oven on… (should I message her again?)

onyx pond
# hybrid sluice I HATE the idea of speed being = proficiency or superiority of competence in any...

I absolutely love what you're saying here!

"How does one weigh enjoyment?" - "the 'winner' is the one having the most fun..." I think that's exactly the case in any environment! Whether it's in life or in a game, you win by having the most fun that you can have. As long as you're aware of that, all the other conditions will be much easier to understand and weigh. Do they get you to a place that brings you joy? That's the question you should be answering yourself without consulting any other question first. This is extremely difficult to do, because we're so trained to hold on to many more values than that. But if you're personally seeking "the win", then that's the route. :)

But we were talking about speeds and you also rightly pointed out that everyone is not always within the right conditions to experience "time" objectively the same. This is not sometimes the case, it's always the case imo.
If you want to read proficiently, then you'll not automatically read fast. You're not doing it for the sake of just being fast, because that's not the goal that leads you to enjoyment. You have a different win condition than them. They want to prove something to you that you're not fighting for. If you truly separate yourself from that (which is difficult, because you're in a social construct that also brings you joy), then that won't bother you, in fact make you feel happiness for their sake.

And to bring the metaphor back to Risk:
While being fast can be some people's win conditions, it's not that of everyone. Not even the defined definition of the game. If you were to find a strategic game of Risk on a high and fair level exciting and if that were to bring you joy, then you could say that one's ability to simply "execute fast" should not matter. It should be their ability to adapt and play well, better than the others in the conditions that are set out. That reflects my opinion and therefore my goal for joy, best I think.

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The current turn timers in Risk do not test your ability to adapt and play well to an extent even close to the extent that they test your ability to "go fast". When skills are close, then they don't separate good play, they separate speed more than anything.

Several modifications to turn timers are necessary for that reason. (Imo)

hybrid sluice
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Yeh I think I get downright triggered by the notion that things like taking >30s or thinking on your turn might only be for n00bs, like without any thought of what exists outside of these really rigid made-up ‘rules’ that ultimately have nothing to do with who actually ends up winning the game (I agree that ability to adapt and generally playing well are much better markers).

It seems that liking a longer timer tends toward opinion and shorter tends towards rule! Guys there are no rules on time I promise 🙈

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Rigidity; structure vs openness; freedom?

Masculine vs Feminine?!

edgy plaza
hybrid sluice
edgy plaza
hybrid sluice
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you mean you don't plan the entire game on ur first turn, crazy.. sometimes i start playing my next game in my head while playing my last game after it's ended

edgy plaza
amber dagger
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I love where this discussion has gone ❤️

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Efficiency is fine, but it misses the point sometimes

edgy plaza