I have been thinking a lot about the fact that the only thing I dislike about Classic Fixed is its tendency to lead to very similar stalemates.
So I was thinking of ways to reduce the likelihood of stalemates forming and I came up with a simple idea for a modifier I wanted to share.
Call it Raids: when a player breaks another player's bonus, they steal one of the player's cards at random. The longer a bonus goes uncontested, the more cards are stolen (maybe one extra card every 5 turns). If the player has no cards then the player gets additional cards.
This would force players to defend their borders more heavily, which I think makes the game more "realistic" but that's just personal preference.
The main idea is that stalemates should reduce under this modifier because there is a tangible reward for going on the offense.
What do you think?