#Design Discussion
1 messages · Page 1 of 1 (latest)
If anyone has a better idea about how to divide the territories into the bonuses, let me know, right now this concept doesn't seem like much fun.
It is almost very similar to supermax prison
Yeah, not very unique, we should vote for maps that provide sth new
I think the concept is very neat but kind of feel like its missing something to make it unique/interesting
100% agree, sadly to make this more interesting, you'd have to divert from the reference quite a bit, I feel like
I think so too, its well made though, perhaps try to adapt the concept to other famous buildings and see if it works better with different layouts
Also had that thought, have to see what interests me most for the next one
Good luck figuring that out
👍
is the rooms functionality known or?... not?
that could be the inspiration ig
stuff like entrances to the building could be grouped together (similar functionality)
yeah i agree that you have to divert from the reference, but i feel like it's for the better
not everything needs to be like in the reference.
There is a superficial similarity in appearance to super max, but the routing on this map is completely different and there are no 1 point hold bonuses here. So it functions nothing like that map. The corner bonuses here are 2 point hold external and the other perimeter bonuses are 3 point hold internal or 4 point hold (with 2 internal and 2 external). (The center bonus is a 10 point hold internal or 15 point external 😂😂)
That’s assuming the connectivity works the way that is most obvious without any extra weird diagonal connections.
The routing would be strange and interesting. Lots and lots of sort of dead end corners created by your own already taken territories, but no actual dead end corners.
I guess the center territory would be goated for late game prog caps… that’s a lot of cap cards 🤣
Didnt find much about functionality, also wanted to keep this point symmetry with the bonuses
Agree, although there is a similarity to Supermax, it has potential, but I highly doubt this version is all that
Whats the difference
just the bonus distribution, not that it changes that much
Should add how much each bonus is
oh, forgot that,
well, if by some miracle more people indicate by voting that they like this, I'll add it
it doesnt seem to have this wow effect, moved on to another idea
it could be better if you made effort to add bonuses/territory names