#Don't get Balanced Blitz.

1 messages · Page 1 of 1 (latest)

charred ginkgo
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I attack 8 on 4 lose all 7. I get attacked 10 to my 20. I lose all and opponent only loses 5. How is this even close to balanced. Seems more true random. Yes it was a balanced blitz game. Makes no sense to me but I am an old man. Also why by round 5 I am negative troops and only if I can survive do win vs loss even out. Can not remember where I was positive troops by round 5 and then went negative. Not sure how this is balanced if you are negative double digit troops before you turn in set cards. Latest game negative 10 troops by round 3. Please do not say it evens out the longer the game lasts. Can not survive that long with those odds. Think I have better chance being struck by lighting then getting anything close being balanced. Like I said old man and do not get it.

vocal ice
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8v4 is a 99%
You got the shitty 1% lose the roll
If you wanna guarantee it go 9v4

finite oasis
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Cause if I fail I get the FoR badge General_Dab

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And the role in JJ's server

gilded knoll
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10 on 20 is a 0% roll in balanced blitz. did they slowroll (=true random)? there it's 4.8% chance to win (and even less but still non-zero to keep 5 troops)

pseudo gazelle
vocal ice
pseudo gazelle
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I’m taking my chances. And 1% of the time I’ll cry

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@charred ginkgo to at least attempt to answer your question…. Balanced Blitz just has less possible outcomes. Both Balanced Blitz and True Random follow the normal distribution for dice probability. Balanced Blitz just cuts off the most extreme outcomes in TR (10% on each end of the curve). So you can’t lose more than 2 on a 1 and you can’t lose 0 hitting a 10…etc. So to relate back to what happened to you, losing an 8v4 is possible in both BB and TR, but losing a 9v4 is only possible in TR.

Some tips to help you maximize your probability to win. Don’t roll non 100% rolls if you don’t have to. And it helps to know the 100% numbers (4v1, 6v2, 7v3, 9v4, 10v5, etc). One of the biggest mistakes I see new players do is over attacking and rolling risky rolls for no benefit. They’re rolling 3v1s and 4v2s just because they can. And when they lose it can drastically affect the game. The other mistake they make is not slow rolling below 50% rolls. Slow rolling reverts the dice to TR. And any roll that has less than 50% odds in BB will have a higher chance of success in TR. a 2v1 is the most common example. It has 39% in BB. But if you slow roll you have a 45%. Again you shouldn’t take that roll unless it’s absolutely necessary (you need it to complete a bonus or finish a kill). Otherwise just wait until next turn to when you can add 2 troops for 100%

gilded knoll
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@Ace if it works like that, how can you lose 3+ if you attack 1s with big stacks without slider?

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I find 2v1 and 3v1 useful in fog games to potentially get more vision

pseudo gazelle
# gilded knoll @Ace if it works like that, how can you lose 3+ if you attack 1s with big stacks...

Because they use a flawed code for large rolls. Basically the math for a lot of dice rolls would take too long so they do a smaller roll and then extrapolate (you roll a 100v1. It calculates the outcome of a 25v1. You lose 1. Then it multiplies everything by 4 so you lose 4). They haven’t actually shared that part of the code so that’s just my assumption of how it’s doing it. That’s why caps are the way they are too

gilded knoll
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so you only need to slider down to the point where it doesn't use that approximation any more then? 10v1 is the same as 4v1?

pseudo gazelle
rapid musk
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The maximum troop loss for the minimum 100% roll is not respected/taken into account for attacking with > the maximum
So 10v1 can lose more troops than 4v1 - but chances of losing more are still pretty low

pseudo gazelle
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Yeah I believe it’s like less than 0.1% more likely to lose a troop for every additional troop you use. Like a 4v1 you lose 0.13 troops on average. A 10v1 loses 0.16 troops on average. And both are capped at 2 troops lost.

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A 20v1 also only loses 0.16 troops on average and is capped at 2 troops lost. So if you only slidered to that point you would only lose 1 additional troop every 33 rolls

violet mortar
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i lost a 7v1 on tr today 💀