#Screenshot Discussion
1 messages Β· Page 1 of 1 (latest)
is clearly skill issue π
Yeah, lack of skill in designing a program for statistically accurrate probable dice rolls π
I think you need to read more about dice odds π
I was writing programs for random "dice rolls" in highschool, 40 years ago
I lost my cap 1st turn before I even played, I went last, all my options for choosing a cap was next to another cap! No worries, I won that game anyway
Well in that case you're very well aware that when you have 3 attackers and 3 defenders, it only takes two bad battles for losing 6 troops without attacker losing any - in that case shown above it's 4 battles (2 net won 2 net lost) as it was 12 troops killed in total between attackers and defenders.
Very small number of dice rolls = higher variance / reliance on luck - with more consistency by rolling it more.
If you want to look at the dice algorithm used for true random there's more info about it publicly available on github
algorithmlink
PCG for the default / true random one - completely unmodified 
Ok explain this one, cap roll where attacker looses 141 and I lose 138
This is now balanced blitz, actually modified - the troop loss you're seeing is due to the estimation technique
You realise your two screenshots are different dice algorithms / implementations right?
3 dice each, ties go to the defender, its that simple... I can calculate the odds but I dont need to. If it walks like a duck....
That's also not how balanced blitz works, so clearly not "that simple"
Then its a charade
If you don't know which algorithm you're complaining about & haven't even looked into how any of them work, this is a pretty pointless chat for me to get involved in
Go look at it for yourself if you like^^^^
Everyone knows balanced blitz cap rolls is broken
You were complaining about true random cap rolls, which is what we were talking about - do you know why balanced blitz cap rolls are considered broken - how it actually works? Or how balanced blitz works?
Yeah, one sucks, the other one sucks even more
Do you know the old school way of cheating at dice rolls?
Im honored that you took the time for me by the way
Speaking of skill issue, what kind of skill would the attacking player have to roll a 8 vs. 6 on a cap first turn facing a statistically improbable outcome, win that battle, leaving me without a cap, only to have me eventually dominate and win the game with ease?
If thats how your precious algorithms work with outcomes like that then your promoting wreckless poor play
To be fair it's only unskilled players taking stupid risks like that turn one π so them losing was pretty likely, as they showed they didn't know how to play already
Very logical evaluation. What part of you Luci, the 99% robot or the 1% human that decided to goad me with the skill issue wisecrack?
And here comes the arguement
Anyone want some popcorn while we watch?
How someone replies to a joke like that is quite a good way to get to know them (and which direction they're going) pretty quickly π
Better understanding of who I'm talking to = better way to engage
that said, doesn't really answer your question 
And whats your ultimate evaluation of "which direction I'm going" after this conversation? (Since I responded with a better wisecrack than your initial one)
Hey Luci, I was playing Risk decades before you were even a twinkle in your programmers eyes, so I should probably be the one doing the evaluating, of you, the game, and the whole format provided by SMG (I love it, been addicted since the inception, except the frickn highly statistically improbable dice rolls that happen way to often and turn people off from playing the game)
I got some
π§π§π§πΏ
Imma just leave this here for when you are feeling better @forest badger https://en.m.wikipedia.org/wiki/Observer_bias
Observer bias is one of the types of detection bias and is defined as any kind of systematic divergence from accurate facts during observation and the recording of data and information in studies. The definition can be further expanded upon to include the systematic difference between what is observed due to variation in observers, and what the ...
So it only seems like the dice dont work from my perspective? Right.
And I won the game anyway so Im feeling great
Humans are inherently terrible at gauging probability, there's a reason casinos are a plague across the modern world π
If you want to look at your overall dice rolls you can visit https://www.hasbrorisk.com/ - click any players name from leaderboard & replace their friend ID with yours in the URL at the top
I bet you don't screenshot when dice rolls behave as you expect // your capital defence works etc - so all of your screenshots would fall under observer bias (you have a preconceived belief that you are then selectively collecting data that matches your beliefs, and disregarding everything else)
Yeah, ok Luci, i was just venting cuz i lost my cap 1st turn
And your game is witnout flaws
You playing manual placement with fog now? π
I never claimed it's without bugs etc - and it's going off topic again from your screenshot
Dice are flawed, so me pointing out other flaws is on topic
But what you initially posted isn't flawed at all
^^^
Ok, but your original comment was flawed, dice rolls have nothing to do with skill
Can you calculate for me the odds of an attack on a cap where the attacker loses 143 and the defender loses 138?
Actually, Your kinda right, I didnt post screenshots like where I attacked a cap with 15 troops and I lost 56
Further more, yes the outcome of that battle was not impossible, just highly unlikely, and it sucked to have it happen 1st turn, and lose my cap, when I chose the best spot on the board considering my other choices, so my comment was incredibly accurate, that cap roll was frickn bs, from my perspective
Then you can try true random dice on caps π which is broken.
I have a question. Is there is a thing that novices get better dice rolls than gm
Ask luci about that, she tried to explain the difference in the algorithms
I swear it seems like that
I always lose double on cap rolls on balanced blitzβΉοΈ
We had a 53 comment treatise on improbable dice rolls
But in that screen shot he got 143 for a 138 cap. What is that
Luck of the dice
It was balanced blitz not true random.
Theres still alot of luck involved in rolls in bb
Not as much as tr tho
I lost 56 attacking a 15 cap once
Luci asked if i knew the dif btw bb and tr, I said one sucks the other one sucks more
You know when the caps exceed huge amount of troops. Like for example 2000v1500 cap rolls in balanced blitz the roll odds show as ??? Which makes me confused that should I roll that Or not
It cant really calculate that high i think, but usually iv found i win those
Might lose 1k troops in the process
Total bs is what that was. Id love to know the odds of that happening. Seems impossible
Normally you should lose double like instead of143 it should be around somewhere 250 when i roll
Let's make this screen shot discussion to 100 messages π€£
Right, i never attack a cap unless I have like 3x the troops, but after losing that 56 to a 15 i dont know now.
Luci was saying the odds of unexpected outcomes decreases with higher troops, which prompted me to post that 143-138 game
I never hesitate to roll if it was tr in your case
I used to pay more attention and adjust my play whether it was tr or bb, but Ive seen so much crazy improbable or impossible outcomes i dont care as much anymore
If every roll is not 100% in tr then what's the point of fear. You know you can lose any roll at any point of time
It forces me to be more conservative and encourages noobs to play more wreckless and poorly. I like a little luck as a factor in the game, but the unpredictability adds way too much luck and lowers skill factor
When I use slider in tr I lose more than if I didn't use slider
Which is why novices like true random because they know of they can't defeat you in terms of skill they can defeat using luck.
I used to move slider down to like 3 to weaken a player and quick fire, i usually take more losses until I get a big crazy hit on them, then quit the attack
We're at 79 comments
Do you play fixed or progressive?
I play fixed because Idk how to cardblock
I mostly only play fixed too but I card block in fixed all the time
Card block in fixed doesn't matter a lot
Not as much, but it can help win a game, especially if like 2 weaker players are ganging up on the stronger player
It can piss people off too, which can be good if your hoping they slam your cap
Yes
In that case I first focus on guarding my bonus and focusing on one player and kill him
The old south american card block is practically inevatable, or trapping a player in ausie while your holding indonesia on classic map
You usually play random maps with cap
I play classic fixed fog blizz, or no blizz, sometimes advanced euro since thats the big thing now, and if i see a game on classic map expert and higher no caps Ill play
1v1?
Never got into other different maps, I watch Pete play them, but ive been learning the intricate strategies in classic for almost 50 years. I only play 6 player
Is that a challenge?
Or a question if I play it?
Is challenge
Sure, never played it but lets do it
Your wish
I lost my premium account so I cant do fog or blizz but otherwise i can set it up in ranked, unless you want to
Oh ok
I set that up code is h2m8f
That was an ass kickn
Thats physically challenging with my phone tucked up in a window trying to get internet signal
I'm also playing on phone@forest badger
One more?
How many
The more the merrier
YP89P@forest badger
Switching account where i have more tokens...
What happened to premimum
I lost my phone when they parted ways with fb, you used to be able to sign in with fb and even have your fb profile pic instead of avatar
Crap out of tokens there watching adds
QBUG3 . Idk how it got cancelled