#prevent stalemates

1 messages · Page 1 of 1 (latest)

cyan wyvern
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One of the main problems for me when playing risk are the constant stalemates. No one wants to kill someone because tjeu just go negative on the kill and loose amy advatage they may have. For example in the meta settings people just sti on their cap, take a card and pass. Games like this can take 2+ hours which is just ridiculous. One idea could be to implemnt some sort of bonus for killing so many troops. what i mean by this is after killing a plauyer you would get back a % of those troops that you killed. for example lets say you kill 100 troops. you could get a 20%. troop bonus. this means that you would earn an aditional 20 troops. This way kills would be more viable and this percentage could increase the number of turns that go up by incriments for progressive cards. Or maybe just add some sort of turn limit. not sure how a winner would be decided then. but just something to help with the problem of stalemates.