#different version of risk

1 messages · Page 1 of 1 (latest)

serene lance
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Is there a name for a version of risk?

Where you don’t collect troops every turn because of how many territories you have in control

And don’t receive bonus troops every return because of being in control of a continent

and only receive the bonus troops once after taking control of the continent

so the only other way to collect troops is to trade cards

and for every territory, you capture you get one card

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Oh, and during your turn, you can move your troops wherever the hell you want however you want

hexed lava
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That sounds like nightmare version to someone like me, haha!

I would be interested to see it in action though, played by some more experienced players.

Again - We all want that sandbox mode where we can shape the game modes and settings to whatever we want.

serene lance
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Hmmm

lyric helm
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first player wins every game on turn 1

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attack out your stacks, get 5 cards, trade, rampage

hexed lava
serene lance
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If you play the early game fast you will lose all your troops in and be unable to gain more cards losing so you have to take as many territories while losing the minimum amount of troops possible and later in the game people will have a small supply of cards to make a big armies that’s when victory is decided