Noob slamming is only one of the many problems the ranking system has, much like some of the other issues i addressed.
Even if you raised the benchmark a little higher, one, not everyone filters out novices, and two, even if you raised the bench mark a little higher, novices playing with super gms and other players that are better in general leaves little to no room for growth for skill and rank.
Novices playing novices is essentially like a training room in ranked. It allows them to better understand the principles of the game while developing strategy as well.
For example, in MMO RPG games, you start off fighting monsters beginner level monsters, and as you progressively work your way up and develop your skills and strategies, the monsters become progressively harder. This same logic can be applied to Risk. What is there to learn when you’re thrown out of the gate playing against someone like Pete who could easily steamroll the game in 20-30 minute?
”All it takes is one lucky game to become a beginner”
Sure, but adding a novice v novice and negative ranking systems filters that out because at this current point of the game, there is no negative, and at any point, ANY one could achieve beginner in one game. Whereas if you go below zero, you have to work twice as hard to achieve beginner than you did before.
For example, Novice just placed 6th on their first game and now they’re -1.5k. They place 4th on their second game and now they’re at -2.2k. Now, no matter if they win, they must play at least two games to reach beginner. Whereas in our current system, you will always be at 0 points, and all it takes is one game to reach beginner.
Just like pro players, once you develop a good idea and sense on how the game works, and you develop a successful strategy, you will never be novice or a beginner again.